A: I can never understand your posts. Maybe it's because of an ESL issue, but your grammar is worse than Alantai's typing.emmanuel wrote:the scale problem is now very important
when you size an human look the trees and your foot print is 0.2 or 0.3
=so i prefere have a big green box and keep the trees
SWta choose to have troopers same high a spine tree
after test i agree smooth when said commander is a goldorak like with crew pilot located in head and windows are eyes of the robot
=the real problem is how to modelise a drone subsized to an human ???
B: The scale problem is being solved the wrong way - I mean, at some point there must be a grid, and as such there must be a minimum unit size. So there must be a 1x1 unit that is the minumum size. The problem isn't then that troopers are too big, but that trees are too small.
Ultimately, the featuremap has a bias towards trees. The trees should be generalized into standard features, really. That is, there should be a way to make any feature have some or all of the functionality that trees provide, including:
1) LOD
2) knock-down when trampled by units
3) can be lit on fire
etc.
Then modders could design their own, larger trees, shrubs, etc. at whatever scale they see fit, and make maps that are designed to look good for their mod.