cheating on in spring games - i think it's occurring

cheating on in spring games - i think it's occurring

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ee
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cheating on in spring games - i think it's occurring

Post by ee »

something tells it isnt THAT hard to have a some kind of program that would macro a selected unit to do certain things.

sometimes the games i see are recited all too well.

alse there are exploits, that are used by people

one known exploit and one known user is (i will not mention name)

that i heard of is having an llt target an enemy commander

then when the commander is no longer visible the llt will track him

with a visible line.

please feel free to add input on this.
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Zenka
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Post by Zenka »

Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.

Automatic-micro programs? what we don't even have human-equal AI's, left alone a decent micro-program, you say it would be easy to make? please do so then! (and send it to an AI programmer)
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Das Bruce
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Post by Das Bruce »

Zenka wrote:Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
Not being cheating doesn't make it cool.
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Zenka
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Post by Zenka »

Das Bruce wrote:
Zenka wrote:Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
Not being cheating doesn't make it cool.
It's knowing the game. there are various exploits in the game. and they are slowly reduced (liek the FPS and the bear). We'll just have to be patient for this one to be fixed. (yes yes, write us a patch)
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AF
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Post by AF »

A lot fo them are tricks that where there in OTA, such as the llt trick, onyl there wasnt a line showign the exact position in OTA.
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Min3mat
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Post by Min3mat »

there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
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SwiftSpear
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Post by SwiftSpear »

We can fix that LLT trick.
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Caydr
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Post by Caydr »

SwiftSpear wrote:We can fix that LLT trick.
Asskickery.

Wait, you're saying that for a fact, right? Not just, "it should be possible"?
just look at the OTA-er's!
Heh heh... I wonder if the SYs drew inspiration for high trajectory from the "attack directly in front of ballistic unit" trick.
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Das Bruce
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Post by Das Bruce »

Min3mat wrote:there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
You dirty line bombing biatch! :roll:
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Zenka
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Post by Zenka »

Das Bruce wrote:You dirty line bombing biatch! :roll:
Linebombing is just using yourm bombers decently. Surly this ain't exploiting nor cheating.

(like nano blocking?)
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SwiftSpear
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Post by SwiftSpear »

Caydr wrote:
SwiftSpear wrote:We can fix that LLT trick.
Asskickery.

Wait, you're saying that for a fact, right? Not just, "it should be possible"?
just look at the OTA-er's!
Heh heh... I wonder if the SYs drew inspiration for high trajectory from the "attack directly in front of ballistic unit" trick.
I'd think so... It seems like it would probably be fairly simple, all you would need to do is disable target following outside of radar/LOS.
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Neddie
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Post by Neddie »

Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.

Carry on with the near flaming now...

If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
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SwiftSpear
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Post by SwiftSpear »

neddiedrow wrote:Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.

Carry on with the near flaming now...

If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
Creativity can be simulated, the hard part is making creativity happen the right time at the right place.
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unpossible
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Post by unpossible »

another thing is aircraft knowing where cloaked units are despite the fact they've just cloaked (assuming they were attacking them to start with)
hawkki
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Post by hawkki »

One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.

This is something that i believe happens, using privately developed groupais'
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Cheesecan
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Post by Cheesecan »

hawkki wrote:One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.

This is something that i believe happens, using privately developed groupais'
I wouldn't hold it against someone to exploit the group ai function. It's a part of the game whether you like it or not right now since there is no limitation on 3rd party ais in games.
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SwiftSpear
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Post by SwiftSpear »

I think the NTAI group AI's can do most of that for you already...
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Caydr
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Post by Caydr »

Something that concerns me a little is that you can type messages while the game is loading and they'll actually take effect. I'm not sure how much potential there actually is with that, but my 'xploity sense is tingling.
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AF
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Post by AF »

The NTai GroupAI doesn't exist yet.

the groupAI's included with NTai are purely informational except the advanced metal maker AI, which just turns mexes and metal makers off a lot better than the ordinary on aswell as telling you which ones are off with little power symbols...

And
Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
There will be, Epic is all laid out, but it's far off right now.
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smoth
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Post by smoth »

hawkki wrote: This is something that i believe happens, using privately developed groupais'
if they are that good at programing then more power to them
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