cheating on in spring games - i think it's occurring
Moderator: Moderators
cheating on in spring games - i think it's occurring
something tells it isnt THAT hard to have a some kind of program that would macro a selected unit to do certain things.
sometimes the games i see are recited all too well.
alse there are exploits, that are used by people
one known exploit and one known user is (i will not mention name)
that i heard of is having an llt target an enemy commander
then when the commander is no longer visible the llt will track him
with a visible line.
please feel free to add input on this.
sometimes the games i see are recited all too well.
alse there are exploits, that are used by people
one known exploit and one known user is (i will not mention name)
that i heard of is having an llt target an enemy commander
then when the commander is no longer visible the llt will track him
with a visible line.
please feel free to add input on this.
It's knowing the game. there are various exploits in the game. and they are slowly reduced (liek the FPS and the bear). We'll just have to be patient for this one to be fixed. (yes yes, write us a patch)Das Bruce wrote:Not being cheating doesn't make it cool.Zenka wrote:Exploids, such as the llt trick, can be used by everyone. So can't be considered cheating.
there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
You dirty line bombing biatch!Min3mat wrote:there is a considerable difference between cheating and exploiting
what you have described is exploiting of the engine
'cheating' would be hacking the game, deliberately making the game lag in a important game etc etc etc.
there IS a difference, as exploits can become part of the gameplay. just look at the OTA-er's!

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
I'd think so... It seems like it would probably be fairly simple, all you would need to do is disable target following outside of radar/LOS.Caydr wrote:Asskickery.SwiftSpear wrote:We can fix that LLT trick.
Wait, you're saying that for a fact, right? Not just, "it should be possible"?
Heh heh... I wonder if the SYs drew inspiration for high trajectory from the "attack directly in front of ballistic unit" trick.just look at the OTA-er's!
Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
Carry on with the near flaming now...
If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
Carry on with the near flaming now...
If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Creativity can be simulated, the hard part is making creativity happen the right time at the right place.neddiedrow wrote:Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.
Carry on with the near flaming now...
If you want we can all become hyper suspicious and WATCH for any strange non-standard exploit activity. A witch hunt will ensue, with one of the lesser liked members taking the fall for essentially nothing!
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.
This is something that i believe happens, using privately developed groupais'
This is something that i believe happens, using privately developed groupais'
I wouldn't hold it against someone to exploit the group ai function. It's a part of the game whether you like it or not right now since there is no limitation on 3rd party ais in games.hawkki wrote:One thing that gains unfair advantage is something as simple as a basebuilder ai. Imagine the ai taking care of occupying every mex spot and building constantly solars and metalmakers. Upgrading to mohos while you are micromanaging the frontline battles.
This is something that i believe happens, using privately developed groupais'
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
The NTai GroupAI doesn't exist yet.
the groupAI's included with NTai are purely informational except the advanced metal maker AI, which just turns mexes and metal makers off a lot better than the ordinary on aswell as telling you which ones are off with little power symbols...
And
the groupAI's included with NTai are purely informational except the advanced metal maker AI, which just turns mexes and metal makers off a lot better than the ordinary on aswell as telling you which ones are off with little power symbols...
And
There will be, Epic is all laid out, but it's far off right now.Side note, there are no functional human-equivalent AI in existance, due to the complete lack of effective creativity.