Absolute Annihilation 2.11
Moderator: Moderators
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
To me the Beamer is a cheap anti-LLT spam without having to go vehicles.
They outrange LLTs slightly making them a good anti-llt weapon, a little DT on the front and it'l be a rocko-killing weapon.
Hooray for beamer.
Did I mention it does 52 dmg per "zing" to comms? That's what it says in the weapons.tdf last time i checked.
Anti-commandah Weapon!
They outrange LLTs slightly making them a good anti-llt weapon, a little DT on the front and it'l be a rocko-killing weapon.
Hooray for beamer.
Did I mention it does 52 dmg per "zing" to comms? That's what it says in the weapons.tdf last time i checked.
Anti-commandah Weapon!
I just tested 2.11 against the deadly emptyai.
AirRepairPads locks weird. They are fine, when I build them, but it looks like there are flying, once a plane has used them for repairs. If I remember right, I had even seen one drift away on a slopy map in 2.10.
I dont like the way the deepchargelauncher work. They weapen destroy a lot of land and they fire on a very low arc, so they always destroy my coastline and tend to damage nearby units. Is it possible to change them to fire in a more ballistic way or at least make there weapon less leathal to ground?
Apart from that, great Mod!
AirRepairPads locks weird. They are fine, when I build them, but it looks like there are flying, once a plane has used them for repairs. If I remember right, I had even seen one drift away on a slopy map in 2.10.
I dont like the way the deepchargelauncher work. They weapen destroy a lot of land and they fire on a very low arc, so they always destroy my coastline and tend to damage nearby units. Is it possible to change them to fire in a more ballistic way or at least make there weapon less leathal to ground?
Apart from that, great Mod!
"Prude - Safe Geothermal Powerplant" is kinda useless, it should have more health, like 12000 (+50%) or 16000 (+100%).
I have never wasted metal for building that. And never seen anyone building it (only noobs testing it).
I get 2 times more energy from moho geo plant (and they cost almost as much metal), so why to build prude, if it gives less?
Only reason could be that moho geo plant explodes as nuke.
I have never wasted metal for building that. And never seen anyone building it (only noobs testing it).
I get 2 times more energy from moho geo plant (and they cost almost as much metal), so why to build prude, if it gives less?
Only reason could be that moho geo plant explodes as nuke.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Core fusions produce more energy.det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
And can be built anywhere.Aun wrote:Core fusions produce more energy.det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.