Absolute Annihilation 2.11 - Page 37

Absolute Annihilation 2.11

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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

To me the Beamer is a cheap anti-LLT spam without having to go vehicles.

They outrange LLTs slightly making them a good anti-llt weapon, a little DT on the front and it'l be a rocko-killing weapon.

Hooray for beamer.

Did I mention it does 52 dmg per "zing" to comms? That's what it says in the weapons.tdf last time i checked.

Anti-commandah Weapon!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Again, its a space consideration. I could build two LLTs instead of a Beamer or a HLLT.

But what if I'm in a narrow pass and don't have the room, or build on top ofa cliff? The dmg/sec is more useful that way.
chlue
Posts: 101
Joined: 28 Dec 2005, 20:48

Post by chlue »

I just tested 2.11 against the deadly emptyai.

AirRepairPads locks weird. They are fine, when I build them, but it looks like there are flying, once a plane has used them for repairs. If I remember right, I had even seen one drift away on a slopy map in 2.10.

I dont like the way the deepchargelauncher work. They weapen destroy a lot of land and they fire on a very low arc, so they always destroy my coastline and tend to damage nearby units. Is it possible to change them to fire in a more ballistic way or at least make there weapon less leathal to ground?

Apart from that, great Mod!
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

no!! i use those for digging paths for my boats!
And dont change the damage against ground, then they would be crap on ring atoll for example, they are fine atm imo
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

"Prude - Safe Geothermal Powerplant" is kinda useless, it should have more health, like 12000 (+50%) or 16000 (+100%).

I have never wasted metal for building that. And never seen anyone building it (only noobs testing it).
I get 2 times more energy from moho geo plant (and they cost almost as much metal), so why to build prude, if it gives less?

Only reason could be that moho geo plant explodes as nuke.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

TradeMark wrote:Only reason could be that moho geo plant explodes as nuke.
Well thats the point of the prude, isn't it?
Maybe Add a nano tower to it? Make it so that it cant build buildings, but it can repair units and towers helping you to hold a critical point?
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

prudes are fine :-, they're excellent for when you have a geo in the middle of your base
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

You dont usually have geo in middle of your base, really rare.
More often you get advantage of that core equivalent, which is also defensive structure.

Equivalents should have same profit no matter what map you are playing.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i like the differances,

And for CORE having a Nuke build inside your base, kinda sucks sometimes!

It costed me the game sometimes, because they bombed, and it took my base away :)
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

NOiZE wrote:i like the differances,

And for CORE having a Nuke build inside your base, kinda sucks sometimes!

It costed me the game sometimes, because they bombed, and it took my base away :)
All those who agree, say "I"

/me "I"

^^
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I have never ever built a Prude. I have never been in a situation where I wish I could/would have.

If I have a geo vent im capping with an adv geo, you know that I'll be damn sure I'm protecting it :P
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i build prudes quite often, if im not certain i can protect the geo, im not gonna build a moho and condem myself :P
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Dragon45 wrote:If I have a geo vent im capping with an adv geo, you know that I'll be damn sure I'm protecting it :P
And you can be damn sure I'll be hitting it with an Advanced Bomber strike. Cheapest nuke in the game. ;)
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I'll increase prude's HP to 12500.

2.11 seems to be working well? People who used the patch are compatible with people who used the full downloader? I was afraid a timestamp change might alter the the hash or something. No random problems... anything like that?
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

Caydr wrote:I'll increase prude's HP to 12500.
that seems so odd, aren't there alot more posts saying that the prudes fine?
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det
Moderator
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Joined: 26 Nov 2005, 11:22

Post by det »

To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
Core fusions produce more energy.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Aun wrote:
det wrote:To me, it seems odd that the Core Moho Geo makes +1000e while the Arm Moho Geo makes +1500e. It is unusual to find such a huge difference between the sides with mirror units. Also, I hate having to harrass my teammates for a con whenever I am core and want to make a Moho Geo.
Core fusions produce more energy.
And can be built anywhere.
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LordMatt
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Joined: 15 May 2005, 04:26

Post by LordMatt »

The amphibious con vehicles can't make tidal generators. Why is this?
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Caydr wrote:And can be built anywhere.
What you mean by that? You can build it under water, or really rough terrain? I tested, and there is no difference with ARM or CORE fusions where you build them.
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