Being fired at out of sight.
Moderator: Moderators
Being fired at out of sight.
I remember, back in the old days, when playing age of empires a unit firing out of sight would give away its position, I always thought this seemed like a good idea. Could we use the 'outer los' for that too?
- Felix the Cat
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- Joined: 15 Jun 2005, 17:30
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
WHY do we need to see them???
whats the fun about that??? we use long range just to fire at long range and we try to keep these units on a safe distance, hidden as well.
I mean whats the fun if you try to cover/hide your bertha's with radar jammers and AA/anti-nukes if you can see them were they are from the moment they fire... if you want to take out these -pain in the ass- then go search for them
and besides, you dont know were they are but your other units can fire back when they'r hit
whats the fun about that??? we use long range just to fire at long range and we try to keep these units on a safe distance, hidden as well.
I mean whats the fun if you try to cover/hide your bertha's with radar jammers and AA/anti-nukes if you can see them were they are from the moment they fire... if you want to take out these -pain in the ass- then go search for them
and besides, you dont know were they are but your other units can fire back when they'r hit
You can calculate the trajectory of ballistic shots to find a building/unit...M@n1@c wrote:WHY do we need to see them???
whats the fun about that??? we use long range just to fire at long range and we try to keep these units on a safe distance, hidden as well.
I mean whats the fun if you try to cover/hide your bertha's with radar jammers and AA/anti-nukes if you can see them were they are from the moment they fire... if you want to take out these -pain in the ass- then go search for them
and besides, you dont know were they are but your other units can fire back when they'r hit
And has anyone said so far that it wouldn't be optional, or that it would be used for AA/XTA? I can think of at least one mod where this could be helpful.
ok
yeah, solution like yuritch proposed with radar blip with a slow drifting-deviation that gets bigger if it's a plasma weapon over a laser weapon and the floating is bigger if the range is farther (nore difficult to detect
That would be a useful thing and units could fire at this floating radar blip
That would be a useful thing and units could fire at this floating radar blip
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- Posts: 578
- Joined: 19 Aug 2004, 17:38
(why are my posts describing possible features always contain requesting a new tag?.. I see a trend..)
A unit (maybe weapon) tag "FireRevealRadius" could define how far away from enemy units the firing unit must be to be detected, another tag "FireRevealAccuracy" could define how accurate would be the positioning (the dot wouldn't be roving, it would be firmly set in place, regardless of how accurate the initial placing). There could be also a "HitRevealAccuracy" to define how accurate would be the location of the enemy unit that has attacked and damaged one of your units.
A unit (maybe weapon) tag "FireRevealRadius" could define how far away from enemy units the firing unit must be to be detected, another tag "FireRevealAccuracy" could define how accurate would be the positioning (the dot wouldn't be roving, it would be firmly set in place, regardless of how accurate the initial placing). There could be also a "HitRevealAccuracy" to define how accurate would be the location of the enemy unit that has attacked and damaged one of your units.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07