pbuffer

pbuffer

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
cyclerboy
Posts: 156
Joined: 04 May 2005, 06:38

pbuffer

Post by cyclerboy »

first of all what is a pbuffer.
second, everytime i start the game as soon as it starts loading i get the error: pbuffer creation error: wglCreatePbufferARB()failed!
any clues. Stats are
Windows Vista
p4 ht 3.4 Ghz
1.00Gb ram
nvidia 6800Gt w/newest drivers.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Vista is a beta OS, you should never have it as your primary OS, nro should you expect software support from any vendor or prject for a beta Operating system.

I suggest you check your drivers and reinstall XP and use a dual boot setup, or at least run Vista in a virtual machine, as aside from being a beta OS thats potentially unstable, it could well be the very cause of your spring issues.
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

For one thing, DX10 beta isn't backwards compatiable, And Vista, to my knowladge, Doesn't support OpenGL. Which ius what Spring uses, Doesn't it?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Vista takes the OpenGL interface and implements ti as a wrapper around the directx interface
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I see. so... does that mean it kinda emulates openGL using Direct X?
User avatar
Pocus
Posts: 73
Joined: 14 Apr 2006, 09:40

Post by Pocus »

should be slower than slow then ?
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I guess so. The only reason microsoft are even going to put in some kind of OpenGL suppport is taht Nvidia are putting huge support on them to. The idea is, If microsfot doesn't put in OpenGL, Nvidia won';t makes cards that run on DX10, Meaning people who use nvidia will be forced to stayt with XP, Costing Microsaoft millions. Well. At least thats my complicated iidea anyway.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The majority of the industry invovled with graphics is pressuring microsoft not to drop OpenGL as a lot of programs simply cease to exist if it's taken away.
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

If you are just mapping function call it doesn't really mean emulation and as long as everything matches up it shouldn't slow down anymore then wine slows down on linux... in theory at least... we're lucky MS is supporting what I'm sure they see as an outdated protocol at all at this point.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

yeah... they seem to see everything they can't control as an outdated protocol...

Anyway there was someone in IRC a while ago (not you?) who couldn't get it working on Vista with ATI card either. Only OpenGL 1.1 (with only a handful extensions) was supported which is as old as 1995 or so :roll:

Go here, download the GLinfo zip mentioned in the link and look what version of OpenGL + which extensions you have.
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Tobi wrote:yeah... they seem to see everything they can't control as an outdated protocol...


Too much Slashdot on the brain, matey :P


But yeah, its prolly standard Machiavellian robber-baron tactics ;P
Post Reply

Return to “Help & Bugs”