Custom unit icons - Page 2

Custom unit icons

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Masse
Damned Developer
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Joined: 15 Sep 2004, 18:56

Post by Masse »

Das Bruce wrote:
Caydr wrote:Oh man... While I certainly appreciate the feature, it's sure going to be a bugger to edit 380 units to give them all a special icon.
We'll see you in a week.
*laughts* nice bruce nice :lol:
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Perhaps you could define a icon for a unit type (like tank, hover, kbot etc..), but still have the ability to assign a icon to a single unit.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Hmm, it'd also be neat if you could make them read based on what kind of terrain they're over... for example, a landed aircraft might read as a stationary ground unit until it takes off, a hovercraft could read as a small ship or a tank depending on where it is, etc.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Masse wrote:
Das Bruce wrote:
Caydr wrote:Oh man... While I certainly appreciate the feature, it's sure going to be a bugger to edit 380 units to give them all a special icon.
We'll see you in a week.
*laughts* nice bruce nice :lol:
QFL
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smoth
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Post by smoth »

Image

we really need to be able to set distance for the blips. on a per unit basis.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

what ARE those giant dots?

they are planes or something like that right? yeah... it should be lodded by unit distance not by cammera distance... or ONLY used for fully TAB zoomed out view.
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AF
AI Developer
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Post by AF »

Probably factories
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smoth
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Post by smoth »

those gian dots are 2 white bases and a gaw.

This is why we need a base distance tag also to the icons. Those units show
up fine... in all honesty if someone wants they can also use this to make
spring run a bit faster by setting the dot render distance to a lower value. So
I support a user setting but a value to make some icon-up later then others
would be go

However, in light of this, I am making icons for all 90+ units but it would be
nice to have the ability to set the base distance for some of the larger units.
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

ooooh, you could have each dot blend together to form one massive blob, so that it gives you a vauge sense of where the enemy is, but doesnt give away how many or what type of unit. Only when you zoom in do the dots fully differentiate.
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smoth
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Post by smoth »

umm no.
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Buggi
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Post by Buggi »

Ground should be square, air; cicle, and sea... triangle...

how's that for simplification?
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smoth
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Post by smoth »

that can/would be set by the mod.
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Drone_Fragger
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Post by Drone_Fragger »

Caydr, I'll help do those Icon Thingummies if you want.
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smoth
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Post by smoth »

caydr is not here
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smoth
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Post by smoth »

Colorblind,

Do the images go in bitmaps?
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Another thought: Would it be possible to make it display a generic icon for enemies but a specific one for yourself/allies? For example, I'd see my own X-Wing as a spiffy little X-Wing icon, but the enemy would only see a generic "that's an air unit!" icon. This should be how it is anyway, seeing as in your test you gave the TA commander a special icon... imagine the abuse there if you can fly over once and look for a specific icon of a unit which should really be indistinguishable without direct LOS.
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smoth
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Post by smoth »

notice the unit icons are NOT reflected in the radar as such though...
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Caydr
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Post by Caydr »

smoth wrote:caydr is not here
Caydr is everywhere
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smoth
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Post by smoth »

man, now I don't want to sit on the toilet.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

smoth wrote:notice the unit icons are NOT reflected in the radar as such though...
Hmm good point... it'd be cool if they were :P
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