KAI v0.11

KAI v0.11

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

Post Reply

How do you rate it at the moment?

Poll ended at 25 Jun 2006, 00:27

Good
28
82%
Average
4
12%
Bad
2
6%
 
Total votes: 34

User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

KAI v0.11

Post by krogothe »

Its here folks! A shoddy, barely tested, poorly playing mountain of code i affectionately call KAI.
Tournesol and Firenu were a great help, cheers guys!

http://www.fileuniverse.com/?p=showitem&ID=3521

To install, dump the dll into the \TASpring\aidll\globalai\ folder and play, thats all you have to do.

DISCLAIMER:

This is a test release for stability and speed. ANY gameplay/performance related suggestions or bug reports will be utterly ignored . Theres thousands of things to do still and due to the extreme amounts of testing i am likely to know about all issues you might discover, and even if it werent so there are many priorities ahead of them. Focus on crashes, error messages.
Please report which mods/maps it crashes on, game settings (resources, allies) along with your specs (cpu and ram will do) and/or how to reproduce the crash in detail.
And yes the logs/tgas are intended to be blank.
Tested with AA mainly on flattish maps, play around and see what you get for other mods/maps.

Enjoy!

Crash/Major Bug List
KEY:
Cause Unknown (send more reports with more detail)
Cause Known
Fixed



-Building wrong buildings en-masse or on metal spots

-Crashes with no error message
-Crash if KAI is allied to anything with buildings
-Crash when targetting air units


Last edited by krogothe on 22 Jun 2006, 00:27, edited 18 times in total.
Firenu
Posts: 39
Joined: 29 Apr 2006, 00:49

Post by Firenu »

I recommend flat maps that arent metal maps. Like the mars and comet maps.
Bad_Dude
Posts: 44
Joined: 29 Mar 2006, 02:13

Post by Bad_Dude »

xta, crash on startup.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Keep them coming, might have a fix tomorrow but i need detail, XTA runs fine on my machine...
what version and map, how many AIs, how many players etc...
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Any time I try and run more than 2 KAI's it crashes (with me as a spec)

Also, EE crashes consistantly before a game ends, MOSTLY when it is about to end (AI is just mopping up mexes and so forth)

also, XTA worked fine for me (Delta Seige)

a side note to be ignored since its about gameplay (=P) The static defense placement is impressive, as it puts turrets on cliffs and whatnot.
f0rked
Posts: 5
Joined: 15 May 2006, 16:04

Post by f0rked »

I noticed it crashed when I tried 2 ai's v 2 ai's. Probably due to the 'more than 2' ai bug above.
The AI seems to handle speedmetal fine, but constantly crashes before game end (on AA).
Didn't know there was problems with metal maps though, so I'll try deltasiege.

Anyone tried going on the same team as an AI? It doesnt seem to make it any more crash-prone than normal. You can build anything you want and let the ai worry about resources :)
plus you can go in first-person skirmishes while the AI takes care of defenses ect. pretty fun :D
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

I defeated it 1 on 1 on MoonQ10 XTAv7 a few hours ago. The map isn't quite flat but it was fun against it anyway and it kept shoving units up my ass. Goliaths after 10/15 minutes. I guess it gets really strong on large open maps. Anyway it couldn't defend itself after I killed the comm and their mexes. Though it nicely placed defenses and sensors on the high edges of the craters and jammed it's main base.

Also noticed that it crashs when there's more than one AI, but that doesn't matter. Even in this state it put up more of a challenge than AAI.
Bad_Dude
Posts: 44
Joined: 29 Mar 2006, 02:13

Post by Bad_Dude »

Yes, this was 2 KAI's vs eachother. So there is that bug.
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Thats very good, were starting to see a pattern! Any particular maps/mods which crash it? (nanoblobs is one of them). Gameplay should be kept out of here for now but:
Handicap does wonders for it, it seems more human-like with it than without IMO and is a temp fix fox more than 1 AI problem

also, at what time does it crash with 2 AIs? any error messages?
Firenu
Posts: 39
Joined: 29 Apr 2006, 00:49

Post by Firenu »

I have a sneaking suspicion that the group attack routine against planes will crash (thus shortly after KAI's opponent send out some planes). If the game seems to just close without any error messages, try to remember if you saw planes just then. So thats one possibly known issue ^_^

Another is the one where you ally two KAI's, seems to crash on startup. Doesnt seem to be an issue if kai is allied to something else (like emptyai :D).
edit: also crashes if youre allied with a KAI (thx crappage)
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Just watched a KAI (ARM) vs a KAI (CORE) on greencomet basic.

was quite a nice watch,

a Warrior even danced to avoid storm rockets


nice work!
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

Yeah, this AI is really challenging, which is good, but I get unhandled exception errors quite frequently, could you find the problem and fix it please?
kbutt
Posts: 9
Joined: 18 Jun 2006, 07:53

Post by kbutt »

Wow, this AI rocks! It's the only ai I can get working so far, except NTai, which I don't like, but anyways good job on kai! It works for me with XTA7 and AA200, and I played each around 2-3 hour games and I get no error messages or crashes.
Last edited by kbutt on 20 Jun 2006, 07:03, edited 1 time in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

No error messages at all. Spring goes back to desktop and that's it. It's been doing that on XTAv7.
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

It's a nice IA, and the for a first release, that's a good job !

I tested it with XTA7 and AA2.0, and it worked fine, even if the game crashes after 20-30mins...The crashes occurs on the both mods, and any map.
(I have never seen an IA who didn't crash...)

Your IA even used very well some units of my work...(Heavy-rockets lancher with a close-combat flamethrower...They were just lanching lots of rocketsn and fleeing behind my poor k-bots)

Nice work !
User avatar
Sgt Doom
Posts: 144
Joined: 19 Jun 2006, 10:52

Post by Sgt Doom »

With any other AI I can play over 90 minutes without crashing :(
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

KAI isnt just any AI :wink:
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

krogothe, whats the 'K' in KAI stand for? KrogotheAI? KillerAI? something else? nothing at all? ;)
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

thats a mystery that will never be solved!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, I just did an NTai vs KAI game with no problems.

However I'm curious as to why KAI started reclaiming every rock insight at the beginning instead of building mexes, sometimes even tho it had maxed out on metal...

*watches a horde of KAI con vehicles try to get to a rock out of reach....*

Nice work

PS :: I defeated KAI by two methods. aircraft, or simply outnumbering KAI. I noticed by that point KAI had stopped building from most of its factories, was only building ground defences, and then suddenly it stopped altogether and just build from 1 adv vehicle factory building penetrators and merls (AA 2.0). It's commander did nothing to avoid the horde of lvl 1 kbots destroying it, and con kbots tried to walk through my armies of kbots to build defences on lines that'd been overrun....

If a defencive emplacement keeps getting overrun KAI doesn't realize it doesn't work and continues to build it instead of changing the mix.
Post Reply

Return to “AI”