Racial Emblems under Labs - cool or not?

Racial Emblems under Labs - cool or not?

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KlavoHunter
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Joined: 28 May 2006, 21:41

Racial Emblems under Labs - cool or not?

Post by KlavoHunter »

What's you guys' opinions of the Arm or Core logos appearing under factories?

I thought it was kind of neat for the first building or two, but it lost its charm quickly thereafter.
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Das Bruce
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Post by Das Bruce »

Could you explain more?
KlavoHunter
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Post by KlavoHunter »

Maybe it's an AA 2.0 -only feature.

However, when you build a Kbot Lab, Vehicle Plant - any sort of unit-making factory, a large decal of either the Core or Arm logo is placed onto the ground in stylish dark metal.

This is not a feature of the model, it is some effect caused by placing the factory there.

I'm unsure how it works, as it doesn't change the terrain in such a way you can see it using F1 (As you could if, say, an enemy built a Punisher on a slope, so you could see the rectangle indentation), but... *shrugs*
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smoth
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Post by smoth »

*sighs* it was magic...

not, all joking aside it is the new ground decals. Expect it to be coming soon to mods near you.
Durandal
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Joined: 05 May 2005, 16:27

Post by Durandal »

Basically, it's exactly the same thing as with the cratering decals on the ground, EXCEPT it's created by the building - it fades just like a normal crater decal when the building is removed.

Personally, I think it looks cool. It adds something hard-lined to the buildings.
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Machiosabre
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Post by Machiosabre »

I sorta like it, but the decals need some work, they look horrible on snow maps
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Vulcan
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Post by Vulcan »

IIRC the decal under the arm buildings dosnt have the arm logo on it. Its just some other pattern.

Was kinda cool at first but then was kinda off putting.
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jcnossen
Former Engine Dev
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Post by jcnossen »

AFAIK it is possible to use partially transparent building decals, which should look a lot better...
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knorke
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Post by knorke »

looks good on signle buildings, strange with more buildings in one place..
Image

maybe the edges should also be more "blurred" out
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smoth
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Post by smoth »

or maybe the decals shold not be larger then the unit ground plate. You guys really need to sen the complaints about HIS implementation to the corresponding author. The rest of us have no controll over his mod.
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Das Bruce
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Post by Das Bruce »

Do we have a transparency channel on them?
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Acidd_UK
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Post by Acidd_UK »

I think they're pretty....
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Caydr
Omnidouche
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Post by Caydr »

As of yet there's no way to do transparency, no. I'd have rather rounded the edges or made them look more natural, but no such luck. Maybe in a future version.
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Das Bruce
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Post by Das Bruce »

I think a better way to have done it would be to not just decal from the middle of the structure but to paste an aligned texture on the ground if theres a building near it so we don't get the ugly overlappingness.
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Zoombie
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Post by Zoombie »

I thought those were rodes, to make your base look more millitary and orderly. I thought they were cool, and wished there were more 'foundations' on other buildings. Its damned odd to see grass sticking through the spinny platform in your factorys.
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FizWizz
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Post by FizWizz »

They may not be as good looking as they could be, but I still think they are really neat. I'd like to see more ground decals for the heavier buildings i.e. Fusions, storage, nukes, LRPCs, etc.
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FireCrack
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Post by FireCrack »

Some things actualy NEED them, like the arm EMP missile launcher.
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unpossible
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Post by unpossible »

we needs support for an alpha channel/tranparency!
These are a might more complicated than the explosion scars aren't they as the scars are just a transparency colour.
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Targ Collective
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Joined: 12 Nov 2005, 14:16

Post by Targ Collective »

In the meantime, why not just remove the fancy edge texturing so overlap is a matt grey on grey? The whole idea started from a potential Dune mod in which concrete would be underneath all buildings.

The only reason we see overlap is because of the contrast between edges. Used right this is a neat little feature, just keep the textured bits under the buildings.
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smoth
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Post by smoth »

Das Bruce wrote:I think a better way to have done it would be to not just decal from the middle of the structure but to paste an aligned texture on the ground if theres a building near it so we don't get the ugly overlappingness.
Or caydr could just fit the decal to the footprint.
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