Absolute Annihilation 2.11 - Page 2

Absolute Annihilation 2.11

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esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

Caydr wrote:OK, it should be all fixed now. The download links should be the same, but if not:

http://prdownloads.sourceforge.net/ta-a ... p?download
http://files.filefront.com/AASpring20zi ... einfo.html
http://www.fileuniverse.com/?p=showitem&ID=3481

Anyone who downloaded prior to 9:00 PM on June 16 will have to re-download to be safe, since wrong files were uploaded to some locations.
err... aaspring.tk had the right version then, correct? or is that the sourceforge one?
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

aaspring.tk points to sourceforge however if u dled before 9pm the dl was bad and u need to redl
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Caydr, the tag on your Shield1 weapon is misspelled - it doesn't affect the performance of the unit because it defaults to Shieldrepulser=0; which is what you wanted anyways. However, it is shieldrepulser, not shieldrepulsor.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

also Caydr the Unit guide link in first post is linked to the changelog not unit guide.

Damn why the hell am i never near my comp when the big events happen in this community huh. new versions coming every which way and i can't even start dling. :cry:
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

i noticed that the delfector isn't working. it shows the shield but all the shots pass right through it
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

The LeeJen was not a joke unit for me - it was a damn effective suicide scout that could get LoS on base defenses for a proper arty/MERL strike!
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Eaglebird
Posts: 263
Joined: 02 Aug 2005, 23:49

Post by Eaglebird »

wizard8873 wrote:i noticed that the delfector isn't working. it shows the shield but all the shots pass right through it
I haven't played yet, but, has anyone else encountered this? I don't want to build shields just to have prety colors strewn everywhere and nothing happen. :roll:
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

KlavoHunter wrote:The LeeJen was not a joke unit for me - it was a damn effective suicide scout that could get LoS on base defenses for a proper arty/MERL strike!
Spy Kbots.
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DoubleNeg
Posts: 24
Joined: 31 Jan 2006, 07:58

Post by DoubleNeg »

Spy Kbots.[/quote]

I was specing a game today and it looked like infiltators animations are not working. But that might have just been for me specing.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

DoubleNeg wrote:Spy Kbots.
I was specing a game today and it looked like infiltators animations are not working. But that might have just been for me specing.[/quote]

That's because you were speccing another player, rather than the spy kbot's owner.

BTW, spy kbots are too fragile for what I had in mind by "Forced scouting" with Leejens.
Egarwaen
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Post by Egarwaen »

KlavoHunter wrote:BTW, spy kbots are too fragile for what I had in mind by "Forced scouting" with Leejens.
You can't flood an area with them, but they're cloakable and stealthy and have a long sight range. One or two in the right places will get you the LoS to kick things off.

Spy planes also work.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Egarwaen wrote:
KlavoHunter wrote:BTW, spy kbots are too fragile for what I had in mind by "Forced scouting" with Leejens.
You can't flood an area with them, but they're cloakable and stealthy and have a long sight range. One or two in the right places will get you the LoS to kick things off.

Spy planes also work.
Yes, I agree, the little scout planes and spy kbots are good for just about everything.

Though, to forcefully scout a well-defended enemy base... LeeJens are great, because they have so much HP.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

wizard8873 wrote:i noticed that the delfector isn't working. it shows the shield but all the shots pass right through it
It needs to be charged to stop shots. You can tell if it's charged, and how charged it is, by the colour. Bright white indicates it is charged, and a dull red-orange indicates it is not charged. Sheilds slowly charge themselves over time.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

FireCrack wrote:
wizard8873 wrote:i noticed that the delfector isn't working. it shows the shield but all the shots pass right through it
It needs to be charged to stop shots. You can tell if it's charged, and how charged it is, by the colour. Bright white indicates it is charged, and a dull red-orange indicates it is not charged. Sheilds slowly charge themselves over time.
What?

Where is this "shield indicator"?

I honestly haven't seen shit, because in my game of 2.0, incoming enemy fire never caused any shield interaction I noticed.
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

Klavo: If you have a deflector up and enough energy to power it (they take a ton to charge), after a minute or two a transparent white sphere will appear around your deflector. That's the shield radius, it just takes a while to charge up.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

WHERES. MY. ANTI. AIR. KBOTS?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Drone_Fragger wrote:WHERES. MY. ANTI. AIR. KBOTS?
Next. Bloody. Version. Or. Whenever. Caydr. Can. Manage.

Hell, do what I do. Build a Hovercraft plant dedicated to AA hovers.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

or get T1 Kbot AA support ROFL
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

or play forged and don't worry about which lab your gonna build. ^^
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Neddie
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Post by Neddie »

Min3mat wrote:or get T1 Kbot AA support ROFL
They are still moderately effective into middle game, as you know.
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