One of those little things that could really help a whole lot woudl be if you could target markers as if they were actual units; IE the game would throw the XZ position of the marker to the unit's script aiming functions.
On some maps you find yourself force-firing at a number of different points you're certain the enemy is at or has good defenses at (like with Berthas); plus it would be a good compromise for people who dont want ghosted buildings but want to be able to still fire at selected locations.
Feature Request: Targettable markers
Moderator: Moderators
not only force firing, but you must turn off radar, then force fire, then get radar back again, anyhow that problem is being addresed.
i like targetable markers...
maybe if you put units names as labels, those units force fire on such points?
that maybe can be worked out as a group ai.
btw aint you a progammer dragon45?
i like targetable markers...
maybe if you put units names as labels, those units force fire on such points?
that maybe can be worked out as a group ai.
btw aint you a progammer dragon45?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
-
- Posts: 854
- Joined: 28 Jan 2005, 18:15
Yes I am a coder but I'm lazy as fuck.
I made the original SET unit HEALTHPERCENT patch, but even after sending it to multiple devs and making post, it didnt get included until Fnodria <essentially> redid those <admiteddly> few lines and didnt realize at all that I'd made it in the first place
I also had some work done for some nifty script/FBI features and accessors but never released it beucase I was too frustrated with unresponsive devs, and eventually had to stop coding altogether to focus on studies
I deleted all of my work when i was cleaning compy btw, so dont ask for it; im sure Fnord will reimplement on his own <again>
(love ya Fnord)
*wanders off to work on neural network programs in Java...*
I made the original SET unit HEALTHPERCENT patch, but even after sending it to multiple devs and making post, it didnt get included until Fnodria <essentially> redid those <admiteddly> few lines and didnt realize at all that I'd made it in the first place

I also had some work done for some nifty script/FBI features and accessors but never released it beucase I was too frustrated with unresponsive devs, and eventually had to stop coding altogether to focus on studies

I deleted all of my work when i was cleaning compy btw, so dont ask for it; im sure Fnord will reimplement on his own <again>
(love ya Fnord)

*wanders off to work on neural network programs in Java...*
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30