Expand and Exterminate version 0.163 Released - Page 11

Expand and Exterminate version 0.163 Released

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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

min mat.. settle the feck down..

that said.. of course rockets would be able to shoot over it..

Im actually debating putting out a vs .158 right now to quickly correct a myriad of cost/buildtime/weapon dmg issues present in lvl 2..
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

Aun wrote:You build defences in the middle of your base? That might be your problem. :wink:

I build level 1 URC plasma towers in front of level 2, to get that extra bit of firepower.
you know what i mean :P

in between my base and the enemy's, were combat is likely to occur, except with SAMs, which are placed wherevre an air attack will probably occur, and........................

a lvl2 wall would work if it was taller... health doesnt matter, but height is needed
What a stupid Email name
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Joined: 15 Jun 2006, 02:16

Why things are the way they are...

Post by What a stupid Email name »

Most newbs will think E&E is a mod for ta, but that is wrong, but why, people think o woopie! "ta" spring is only for ta, but the truth is it should really be called Spring, its the spring engine and E&E runs on it. They need a SpringUniverse. Well, whatabout the mod, i played GD, i know that the tanks select sounds are ripped off from Ta, and the radar and jamming system looks very similur to ta models. the most important reason for this confusion is TEXTURES, which needs to be replaced with better newer textures. Textures make it most familiar, so until E&E is 100% custom, made fressh, whatever content, it will be confused with and compared to TA.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

i would disagree with that.

if u put male tiger coloring on a male lion u would still know its not a tiger even though it looks so. honestly i doubt the textures have anything to do with it whatsoever. i think people just like the play style they have learned and don't wanna part with it.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

to follow up mello's post, I do think you make a good point though.
What a stupid Email name
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I dunno

Post by What a stupid Email name »

There is a website that claims that the mp3 sounds that they offer are for free, if its true, i can link you directly to the sounds and what they should be used for, the sound effect for the weapons are brilliant, so ill only do tank selecting and mech selecting and stuff like that. Since its in Mp3s, get a free version of goldwave, and you can resave these sounds to playable wav files for spring, you can edit and cut them aswell.

Source:
http://www.therecordist.com/pages/news.html Found in the free soundeffects page, available to download, which the below were found.

Telling the mech to walk
http://www.therecordist.com/assets/soun ... r_lift.mp3

Small reactor or sumthin like that.
http://www.therecordist.com/assets/soun ... _large.mp3

Maybe a turret,
http://www.therecordist.com/assets/soun ... _motor.mp3

a metal extractor maybe.
http://www.therecordist.com/assets/soun ... r_pump.mp3
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

those are quite nice and if they are indeed free, i think we can convince fang to look in on em. if u find any more either post em here or pm Fang , Me, Deci, or Forb
What a stupid Email name
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I wonder if E&E

Post by What a stupid Email name »

I wonder how long it would take this topic to make page 45 like AA does in a month or less... (off-topic)
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smoth
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Post by smoth »

no idea, but then again lenght does not equal a better thread.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

about 120 more days :P
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Caydr
Omnidouche
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Post by Caydr »

Image

Couldn't resist.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I...don't....get....it.
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smoth
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Post by smoth »

Is that a liger?
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Deathblane
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Post by Deathblane »

Or a Tygon?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

It's clearly a Tygon, Tygon sounds better.
And besides, we already have a Liger, although it's a Black_Liger, not a yellow/orange-ish one.
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Zoombie
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Post by Zoombie »

I'm afraid you all lost me.
j5mello
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Post by j5mello »

head up to the top of the thread and read one of my posts

and Black_Liger is a guy on the forum.

EDIT: and two more things Zoom get on TS more and work on Wastes more. i demand it be so!! and so does fang and smoth so there!
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Zoombie
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Post by Zoombie »

I keep trying to get a game, but every time I check there ARE NO GAMES!
KlavoHunter
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Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Stupid question time.

For URC, what's the difference between Cannon and Plasma mechs? Which are better? And don't give me that crap about "depends on what you want to do with them", unless you're willing to explain their roles and what they do.
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Neddie
Community Lead
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Post by Neddie »

Well then, I'll just drop the hammer here, since you're getting self-righteous and Min3Mat is looming like an overgrown peacock on the horizon.
It's getting offensive that you continually refuse to accept that EE is different from AA and want everything to be balanced in kind. That's not the way it works. EE different game from AA.
I never, ever said they were the same kind of game. Next buzzkill!
Sorry, there are no metal makers in EE. BTW I don't bag on players that play either or both. I simply keep mentioning that they are seperate games in their own right.
And I've never had an issue with the lack of metal makers. Inaccurate Point Two!
Why run static defences if you don't need them? If I have the units to guard my base/expansion, then why would I want defences? Units are mobile and can be used to ambush.
Then why include them in the mod at all?
I didn't respond to you directly because you never take advice and slough off the opinions of others who understand how the mod works better than you do as being wrong, it gets really annoying. Would you rather be ignored or be told you are wrong?
I do take advice, the fact that nobody ever seems to actually read my contributions makes me feel that I probably shouldn't bother.
Having mroe units is a tactic, the same as airdropping, amphibs or a gazillion of other tactics in EE that work really well. You need to understand a very important concept for E&E.
Oh yes, because I undermine a particular tactic. I understand the tactic very well... I've understood it since I was five, playing Chess for the first time.
The game is made to be primarily fought with lv1 units. Lv2, lv3, Air, and ships are primarily BACKUP units. Therefore it makes sense. You do not HAVE to have Lv2 or lv3 to win, BUT, it makes your forces much mroe useful, however don't send 2 lv3's off by themselves and expect them to do much cause they will fall quickly, HOWEVER, when backed up by lv2 and lv1 they are OMGWTFPWN at what they do.
There isn't even a point to contend with here. It's as it should be. My main issue with AA, on an unrelated note, are the super L3 units that make L1 and L2 obsolete.
Break out of the TA box will you please? It would make all the guys who understand the game, lives much easier.
One Point For Arrogance!
unless you're playing a super metal heavy map, you MUST control more territory due to the fact that there are no metal makers in E&E. Try playing on bigger maps such as 20x20 or bigger. If you play on smaller than 16x16 maps then you will get some odd gameplay.
That is an integral point of this mod, and I have no idea why you're arguing the point at all? Nobody is disagreeing with you.
Lastly, why don't you start posting some replay's of the games you've had and then we can help you understand what you did wrong and what you did right that you can do even better.
Oh, I would if you weren't overwhelmingly arrogant, obdurate and condescending. For now, I guess I'll just play more.
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