Will 'Driving' be supported? plz answer

Will 'Driving' be supported? plz answer

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Wingflier
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Joined: 22 Apr 2005, 06:21

Will 'Driving' be supported? plz answer

Post by Wingflier »

I was watching some of the videos and I noticed that you can get into first person mode.

Can you actually take command and 'drive' the vehicles, being able to control when you fire your weapons and such, like a mech or whatever?

Just wondering - it doesn't say anything about it anywhere in the features.

Thanks for your answers,

Wing
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Yes.

OI, dragoon, update the damned faq before somebody gets hurt, and I'm looking in your direction.
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

I'm not sure, don't you just select the target instead of aiming the gun?
Wingflier
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Post by Wingflier »

I don't know man, when he was driving that krogoth (in the video) it looked like he pretty much had complete control.
Sean Mirrsen
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Post by Sean Mirrsen »

"FPS mode" gives complete control, with certain limitations, yet undefined. For example, some units can lock target on any unit, and some refuse to target allied units or even features like trees, for no specific reason. Also, you cannot strafe or move backwards yet (except in gunships), and you cannot control weaponless units. Other than those things, it's complete control.
Wingflier
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Joined: 22 Apr 2005, 06:21

Post by Wingflier »

Thanks for the info.

So are you going too eventually add the ability to strafe and move backwards?

Thanks for your help.
Wing

edit:
I changed my mind about the strafe idea. I think it should be left completely to brawlers/rapiers (Who I would recommend using the mouse too steer and A and D to strafe with) Because of the animation issues that would occur if you tried to make kbots strafe (obviously tanks can't). Since TA was never made to support strafing, you would have to make the 'sidestep' animation for every kbot (ack what a pain).

I suppose the only other unit that could maybe strafe would be the hovercrafts(since you wouldn't need extra animation), however, this creates another problem. If you are using the WASD system (W is forward, S back, A left, D right), and the mouse for the turret, then what strafes? I suppose you could use E and Q, but I think it might be too much of a pain too get that too work.
Last edited by Wingflier on 23 Apr 2005, 08:02, edited 1 time in total.
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WeaZ
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Post by WeaZ »

I dunno but this is awesome Ive always wanted to control my hawk and just think how critical using a krogoth or something big could be because Krogoths at moments are very stupid
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

They disabled Krogoth control appaerently. Sean, test that please.

And Strafe may work in hover craft, but Kbot and Tanks cant strafe. However, K-bots and Tanks have upper body turrets.
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

I'd suggest a ut04 style control scheme for kbots and tanks...awsd for movement (w forward, s backwards, a left and d right) and using the mouse to aim the turret

i can't wait to run around in a peewee ^^
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

They disabled Krogoth control appaerently.
Nooooooooooooooooooooooooooooooooooooooooooooooo.
Doomweaver
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Post by Doomweaver »

why would they disable krogoth control? the point of FPS mode is the krogoth!
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Zoombie
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Post by Zoombie »

Yeah
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BeeDee
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Post by BeeDee »

Ditto here, if it's really true that you can't first-person a Krogoth. Krogoths cost too much resource to be strategically worthwhile in most situations, the main point of building a Krogoth is the fun of tramping serenely through "impregnable" defences and watching everything exploding around it. Overkill is Core's style. Getting the view from inside a Krogoth's head would be wonderful and I can't see how it would be particularly unbalancing since you can micromanage them pretty well from the outside anyway.
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WeaZ
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Post by WeaZ »

I wouldnt quite understand why krogoths would be taken out its such an expensive unit and if ur enemy lets u build a krogoth they deserve it the same with nukes and BB and all if ur not keepin survellance on their base then u deserve what u get.
Wingflier
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Joined: 22 Apr 2005, 06:21

Post by Wingflier »

WeaZ wrote:I wouldnt quite understand why krogoths would be taken out its such an expensive unit and if ur enemy lets u build a krogoth they deserve it the same with nukes and BB and all if ur not keepin survellance on their base then u deserve what u get.
Well they have changed alot of the TA Units damage and range and stuff (I can tell by the videos), they might have changed the costs too.

Technically, whereas a Krogoth was almost not worth building (according to Chris Taylor), maybe the TA: Spring team made it a cost efficient unit. I would completely understand this; they made their own engine, and had to make all the skins and models for each TA unit (I think). It would be a shame if half of them were still useless (The reaper, jethro, can, pyro, zipper, freaker, peewee, A.K., freedom fighter and core equiv., trident, gimp, crock, doomsday machine, mobile artillery, zeus, bulldog, spy kbots, mobile flakkers, penetrator, roach and arm equiv, etc. etc.) Who wants to spend all the time getting the units too look and act exactly how they do in Total Annihilation only for half of them not too be used? I actually hope they make a lot of the units better and more cost efficient so that a commander's arsenal is more complete and that the TA:S team's time getting everything 'perfect' is not wasted.

Even still, I hope that you will be able to 'drive' in a krogoth. Because I think I speak for everyone when I say that that would Rock!
Nemo wrote:I'd suggest a ut04 style control scheme for kbots and tanks...awsd for movement (w forward, s backwards, a left and d right) and using the mouse to aim the turret
Agreed. With the exception of brawlers/rapiers who could strafe.

Wing
Archangel of Death
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Post by Archangel of Death »

I see no conceivable, fair way they could stop people from driving any "Krogoth class" unit. So if they did disable, I doubt it would take much to get one that can be controlled.
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FolCan
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Post by FolCan »

Seems to be looking like Unreal Annihilation more and more every day
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Except unsucky.
Archangel of Death
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Post by Archangel of Death »

Yes. I wonder, did they get the technique from Caydr? Or Caydr from them?
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FolCan
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Post by FolCan »

And maybe closer to a release date

Unreal Annihiation is pretty much dead i think
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