Will 'Driving' be supported? plz answer
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Will 'Driving' be supported? plz answer
I was watching some of the videos and I noticed that you can get into first person mode.
Can you actually take command and 'drive' the vehicles, being able to control when you fire your weapons and such, like a mech or whatever?
Just wondering - it doesn't say anything about it anywhere in the features.
Thanks for your answers,
Wing
Can you actually take command and 'drive' the vehicles, being able to control when you fire your weapons and such, like a mech or whatever?
Just wondering - it doesn't say anything about it anywhere in the features.
Thanks for your answers,
Wing
- [K.B.] Napalm Cobra
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Sean Mirrsen
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"FPS mode" gives complete control, with certain limitations, yet undefined. For example, some units can lock target on any unit, and some refuse to target allied units or even features like trees, for no specific reason. Also, you cannot strafe or move backwards yet (except in gunships), and you cannot control weaponless units. Other than those things, it's complete control.
Thanks for the info.
So are you going too eventually add the ability to strafe and move backwards?
Thanks for your help.
Wing
edit:
I changed my mind about the strafe idea. I think it should be left completely to brawlers/rapiers (Who I would recommend using the mouse too steer and A and D to strafe with) Because of the animation issues that would occur if you tried to make kbots strafe (obviously tanks can't). Since TA was never made to support strafing, you would have to make the 'sidestep' animation for every kbot (ack what a pain).
I suppose the only other unit that could maybe strafe would be the hovercrafts(since you wouldn't need extra animation), however, this creates another problem. If you are using the WASD system (W is forward, S back, A left, D right), and the mouse for the turret, then what strafes? I suppose you could use E and Q, but I think it might be too much of a pain too get that too work.
So are you going too eventually add the ability to strafe and move backwards?
Thanks for your help.
Wing
edit:
I changed my mind about the strafe idea. I think it should be left completely to brawlers/rapiers (Who I would recommend using the mouse too steer and A and D to strafe with) Because of the animation issues that would occur if you tried to make kbots strafe (obviously tanks can't). Since TA was never made to support strafing, you would have to make the 'sidestep' animation for every kbot (ack what a pain).
I suppose the only other unit that could maybe strafe would be the hovercrafts(since you wouldn't need extra animation), however, this creates another problem. If you are using the WASD system (W is forward, S back, A left, D right), and the mouse for the turret, then what strafes? I suppose you could use E and Q, but I think it might be too much of a pain too get that too work.
Last edited by Wingflier on 23 Apr 2005, 08:02, edited 1 time in total.
- BlackLiger
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- [K.B.] Napalm Cobra
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Doomweaver
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Ditto here, if it's really true that you can't first-person a Krogoth. Krogoths cost too much resource to be strategically worthwhile in most situations, the main point of building a Krogoth is the fun of tramping serenely through "impregnable" defences and watching everything exploding around it. Overkill is Core's style. Getting the view from inside a Krogoth's head would be wonderful and I can't see how it would be particularly unbalancing since you can micromanage them pretty well from the outside anyway.
Well they have changed alot of the TA Units damage and range and stuff (I can tell by the videos), they might have changed the costs too.WeaZ wrote:I wouldnt quite understand why krogoths would be taken out its such an expensive unit and if ur enemy lets u build a krogoth they deserve it the same with nukes and BB and all if ur not keepin survellance on their base then u deserve what u get.
Technically, whereas a Krogoth was almost not worth building (according to Chris Taylor), maybe the TA: Spring team made it a cost efficient unit. I would completely understand this; they made their own engine, and had to make all the skins and models for each TA unit (I think). It would be a shame if half of them were still useless (The reaper, jethro, can, pyro, zipper, freaker, peewee, A.K., freedom fighter and core equiv., trident, gimp, crock, doomsday machine, mobile artillery, zeus, bulldog, spy kbots, mobile flakkers, penetrator, roach and arm equiv, etc. etc.) Who wants to spend all the time getting the units too look and act exactly how they do in Total Annihilation only for half of them not too be used? I actually hope they make a lot of the units better and more cost efficient so that a commander's arsenal is more complete and that the TA:S team's time getting everything 'perfect' is not wasted.
Even still, I hope that you will be able to 'drive' in a krogoth. Because I think I speak for everyone when I say that that would Rock!
Agreed. With the exception of brawlers/rapiers who could strafe.Nemo wrote:I'd suggest a ut04 style control scheme for kbots and tanks...awsd for movement (w forward, s backwards, a left and d right) and using the mouse to aim the turret
Wing
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Archangel of Death
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Archangel of Death
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