This "Artillery Submarine" thing would be nice, if it had a much longer reload time, and the torpedoes were unguided. As it stands now, the L3 sub is just an ungodly long-ranged killing machine which tears any ship to pieces.Pxtl wrote:I have to apologize - I was the one who originally suggested "reformat the supersub into an underwater artillery unit" that could be easily overwhelmed by sub-killers... apparently this is causing all kinds of trouble. Still, i've always wanted a (very weak) depthcharge hover as a way to attack subs, and that would help. Even when torpedo bombers are fixed aircraft is never safe to rely on because they're so vulnerable to accidentally flying into flak fields or just getting picked off by screamer/mercury fire.
Also: Would it perhaps be too much to ask for a water-based version of the Freaker/Consul, in that you can build some smaller units without a factory using it? As I'd like to be able to cruise up a few construction subs/planes/ships of some sort, and start plopping down amphibious tanks off the enemy's coast, instead of having to laboriously move some vulnerable, slow L1 Con Ships up, and then drop down an Amphibious Factory to make those tanks... at any point in which, your amphibious landing could be totally disrupted.
Oh. Increase the speed and acceleration of AA ships.