Alright.Forboding Angel wrote:NOOO DO NOT COPY CPIA GRRRRR
fog distance should be set at no less than .5 minimum, .7 maximum, otherwise fog will obscure view in ota mode when zoomed out.
Do you know why the map is running choppy/desyncing?
Moderator: Moderators
I'll PM it to you since yousendit only does about 7 downloads..Forboding Angel wrote:is it just your computer, or other peoples? Upload the map to http://www.yousendit.com and provide the link, either that or fileuniverse.
Code: Select all
//Compiled by Maelstroms SMD Creator version 3.5
[MAP]
{
TidalStrength=142;
Gravity=155;
MaxMetal=0.09;
ExtractorRadius=20;
[ATMOSPHERE]
{
FogColor=0.25 0.25 0.33;
FogStart=0;
CloudColor=0 0.14 0;
SkyColor=0 0 0;
SunColor=0.5 0.5 0.5;
CloudDensity=0.3;
}
[WATER]
{
WaterSurfaceColor=0.25 0.3 0.25;
WaterPlaneColor=0.25 0.3 0.25;
WaterBaseColor=0.25 0.3 0.3;
WaterAbsorb=0.25 0.25 0.25;
WaterMinColor=0 0 0;
}
[LIGHT]
{
SunDir=0.414 0.382 -0.459;
GroundAmbiantColor=0.5 0.5 0.5;
GroundSunColor=0.1 0.1 0.1;
GroundShadowDensity=0.7;
UnitAmbiantColor=0.5 0.5 0.5;
UnitSunColor=0.5 0.5 0.5;
SpecularSunColor=1 1 1;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1.1;
kbotmovespeed=0.9;
hovermovespeed=1;
shipmovespeed=1;
nondeformable=1;
}
[TEAM0]
{
StartPosX=1600;
StartPosZ=1100;
}
[TEAM1]
{
StartPosX=1500;
StartPosZ=6750;
}
[TEAM2]
{
StartPosX=7150;
StartPosZ=1300;
}
[TEAM3]
{
StartPosX=7200;
StartPosZ=6400;
}
}
I remember reading that, and making a point of it to choose vectors with no negative values. However, I'm guessing the diagram that I saw in the wiki was backwards or something, because I remember saying to myself "Shadow cast in the bottom right corner". That, or it was misexplained, and where it meant to say where the shadow goes, it meant to say where the sun goes.Forboding Angel wrote:SunDir=0.414 0.382 -0.459; Very bad, if the sun has a negative value then it is very possible that the map will cause random crashing 1/3rd of the time.
That was from the original smd I made, and was still waiting on a fogstart value.Forbidden wrote:FogStart=0; If you don't change this value to at least .5 I will personally cut your balls off.
I'll take your word for it, but I read in the SMD list that values of about .03 gave OTA styles of metal.Forbidden wrote:In E&E 24 mexes produced 5.0 metal. I would suggest doubling this value,MaxMetal=0.09; , or just using 2.0 for the value.
Don't like the turbulent waters of a megaton metal planet flying through space?Forbidden wrote:TidalStrength=142; Change this value to 25 or lower or I will introduce your balls to your kidneys.
Roger that, will whip up new name immediately.Forbidden wrote:Also, NEVER name your map with a lower case letter in front, it will get shoved to the bottom of the map list.
There is a map named metal Isles already. I would suggest renaming your map.
There is no need to recompile. Just change the smf and smd name to whatever you want your map name to be. DO NOT RENAME THE SMT.[/b]
That could be true, just keep upping it till it gives 2.0 or 2.2 (whoich was ota style value).I'll take your word for it, but I read in the SMD list that values of about .03 gave OTA styles of metal.
Don't like the turbulent waters of a megaton metal planet flying through space?
Ah, I gotcha..Forboding Angel wrote:Seriously, 1 tidal gen would produce 142 energy. Are you trying to remake speedmetal? Cause no one would build mexes, no point when you can just build moho metal makers, cause with 5 tidals you would have over 1k energy incoming.
I use the exact same settings in other maps the same size (Mars), and it runs fine. My VC is a GeForce 6600 GT and my CPU is a 3.4GHz.Forbidden Angel wrote:Gets choppy and desync because either your gfx card sucks, or you have reflective water and shadows on.
Ota value was 25.
Alright, and I didn't say you didn't know what you're talking about, I was just giving you my system specs.Forboding Angel wrote:well gee, why don't you try it before telling me that I don't know what I'm talking about.
If your gfx card supports sm3 it is probably being crippled. Springs max graphics can cripple even the most powerful of computers.
Just try it, then check back if it makes no difference. Turn off shadows and reflective water. BTW did I mention that mars has no water
That's where I learned how to start and a few other things.Forboding Angel wrote:I would suggest reading this. Rendered maps a generally much better looking than maps made is PS or Gimp.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3941
I did, still no reply.mufdvr222 wrote:Email the creator of l3dt and he will give you a code and download link for the pro version.
aaron@bundysoft.com
How long has it been since you mailed Aaron?Eaglebird wrote:I did, still no reply.mufdvr222 wrote:Email the creator of l3dt and he will give you a code and download link for the pro version.
aaron@bundysoft.com
4 days.Cheesecan wrote:How long has it been since you mailed Aaron?Eaglebird wrote:I did, still no reply.mufdvr222 wrote:Email the creator of l3dt and he will give you a code and download link for the pro version.
aaron@bundysoft.com