My first map is a noob map, obviously. I'm creating it, one, to see if I can actually make a map, and two, so that if it works like I want it to, I can play it with a few friends and just enjoy the time together.
It's a full-metal map, something like Seven Islands from OTA, but not the exact same thing. Just Metal Islands.
Questions I have (I'm using Maelstrom's SMD Creator, but I think I have a good grasp on how I can make my own SMD without it):
-In the SMD, what is a good value for gravity, i.e., a normal value?
-What does the SMD do: Does it add specified attributes/values to the map, or does it actually make the map?
-What file does the SMD get the 'typemap' for TERRAINTYPE(#) from?
-Since it is a full metal map, is it possible to set it for no, or very little, deformation? i.e. the Hardness in the SMD?
-What exactly is the DetailTex? The description I see in the SMD part of the wiki says "The texture which will be shown on the map in the color of the texture map when a player zooms very far in", but I don't quite understand that. What color?
-Shadow Density, what is it exactly?
-I want fog, but I'm not sure of a value. How is it determined, and, what value(s) should I avoid to avoid obscuring the overhead camera?
-Skybox: since I figure this planet that the metal islands are on is obviously somewhere out in space, I made a stars.bmp, a black sheet with little white dots, and converted it to .dds with a DDS converter I found. Should this be sufficient for the sky, or do I need to do more to make it work?
-How do I put in commander start locations, as opposed to the camera start locations?
Everything else I'm pretty sure I understand so far.
=Heightmap ([Texturemap/8]+1)
=Texturemap (Actual size of map)
=Metalmap ([Texturemap/8]+1, red where we want metal 'deposits', in my case, all red.)
=Featuremap (Completely black. I didn't want to use any trees or grass on a metal map, obviously, and I didn't know how a geovent would render. Any suggestions on how to make my own geovent for this particular map, i.e. the grated ones normally seen in OTA on metal maps, are welcome.)
*Add all that up in MapConv and get the .smt and .smf
-There is a problem here, though it doesn't seem to hinder MapConv, though I can't play my map yet some I'm not sure. In the middle of converting, MapConv gives the error "DIB Error" or something, with the info being something about a "geovent.bmp", and then gives another DIB Error about not being able to load feature map for some reason. Does the map have to have at least one feature on it, or can I leave it all black like it is now?
*Make an SMD.
-Again, does this use the .smt or .smf files at all? Or does it just, pretty much, give the map certain characteristics?
*Zip it all up with 7zip into an .sd7
-At least, this is what I think I do. I haven't gotten to this part yet.

And if you read through only %10 of this with the intentions of coming down here to put something about my being a new mapper, flame me for making a map like this, and then rally to close the thread, please don't waste your time. The map may be simple and I may be new to the whole thing, but I believe these are legitimate questions that most new mappers need answered. The only anyone would make easy maps like this is because they are like me, just want something to throw together and enjoy, or they never learned enough to branch out and utilize the engine.