small patch - easier to see markers - Page 2

small patch - easier to see markers

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

please make it so that text also gets that black border.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

I really hate the solid outline... could you guys make the inside filled with a bit of translucent blue? that would really help make the marker look a lot better.
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Belmakor
Posts: 212
Joined: 16 Nov 2005, 00:01

Post by Belmakor »

Tobi wrote:I hand-applied the patch.
Ok, thanks. I noticed it was in svn when I did my update a short while ago.
Please could you next time just link to it from the forum and upload it in the bug tracker / anywhere else (rafb.net/paste?). The

Code: Select all

[/Code ] tags mess up tabs (converted to spaces) and insert an extra space in front of each line, making it impossible to machine-apply it. Thanks.[/quote]
Ah, ok. I'll do that next time.
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jcnossen
Former Engine Dev
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Post by jcnossen »

BTW, no one has answered my question as to how I can earn the right to get commit access to the svn repository? What's the procedure to "prove myself" (beyond contributing a few useful patches and generally showing I'm a nice guy? )
We are discussing a new "policy" of handling development internally, or at least how to clean up the current situation with lots of inactive people with svn access. Currently I would say for you to get svn access, you need to contribute something big with a patch, so we can see your code quality and that you are actually motivated and not just saying you are :)

For small updates, you can send patches.

Slightly offtopic, but you may have noticed lack of proper credit for all contributors. Either this site development section needs to be improved, or a better development site has to be made, but I'm still waiting for full feedback from fnordia about that. It is on our todo list, I'll probably make a post about it soon.

PM me if you need more info about spring dev...
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Could you make something like this for the minimap radar dots? I find it very annoying when the radar dots are similar in color to the minimap. Also I've always thought it would be cool to have an option so everyones in game chat will be colored the same as their team color.
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Belmakor
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Post by Belmakor »

hrmph wrote:Could you make something like this for the minimap radar dots?
I think the whole minimap thing is being revamped in the new gui (see that thread). They are talking about at least using triangles and stuff... you might want to post a request there.
I find it very annoying when the radar dots are similar in color to the minimap.
Although I've never tried it, I understand using "simplified minimap colours" solves the issue somewhat?
Also I've always thought it would be cool to have an option so everyones in game chat will be colored the same as their team color.
I personally don't know what I think of that one... but it sounds new gui related as well, so you might want to post this one there too.
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Belmakor
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Post by Belmakor »

NOiZE wrote:please make it so that text also gets that black border.
I couldn't figure out how to create an "outlined text" so I've tried the next best thing: printing the text 3 times - slightly above and below in black, then in the team colour on top, so having a shadow type effect. This is the result:

Image

I'm interested in all opinions.
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smoth
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Post by smoth »

could you just fill in the outlines with a maybe 70% solid color? the faded edges look awfull inside of there.
esteroth12
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Joined: 18 May 2006, 21:19

Post by esteroth12 »

thats what i was complaining about... dont make it fade, then become solid black

labels look nice, though
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

I also think that it would be a good idea to make it have a white AND black outline so that no matter what map you are on you can see it plain as day.
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Zydox
Lobby Developer
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Joined: 23 May 2006, 13:54

Post by Zydox »

Forboding Angel wrote:I also think that it would be a good idea to make it have a white AND black outline so that no matter what map you are on you can see it plain as day.
Hmm... if the black fades away against the map colour, wouldn├óÔé¼Ôäót the text be easy to read without the white outline? I though the purpose of this outline was to make it easier to find / read the pointers, not to see the outlining...

IMHO it might be too much with both black and white outlining... I think the current variant looks great :-)
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Zydox wrote:
Forboding Angel wrote:I also think that it would be a good idea to make it have a white AND black outline so that no matter what map you are on you can see it plain as day.
Hmm... if the black fades away against the map colour, wouldn├óÔé¼Ôäót the text be easy to read without the white outline? I though the purpose of this outline was to make it easier to find / read the pointers, not to see the outlining...

IMHO it might be too much with both black and white outlining... I think the current variant looks great :-)
Some teamcolors are really dark... like black for instance...
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Zydox
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Post by Zydox »

SwiftSpear wrote:Some teamcolors are really dark... like black for instance...
That's true, but for that one I think the borders should be white or some shade of grey. Basically I think every team colour should be able to have its border colour assigned to it, so it'll be used for all places where a border around the players colour is needed, though I├óÔé¼Ôäóm not sure if that├óÔé¼Ôäós possible or not├óÔé¼┬ª
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SwiftSpear
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Post by SwiftSpear »

Zydox wrote:
SwiftSpear wrote:Some teamcolors are really dark... like black for instance...
That's true, but for that one I think the borders should be white or some shade of grey. Basically I think every team colour should be able to have its border colour assigned to it, so it'll be used for all places where a border around the players colour is needed, though I├óÔé¼Ôäóm not sure if that├óÔé¼Ôäós possible or not├óÔé¼┬ª
In the next version of spring teamcolors will be chosen from a pallet of 24^2 possible colors, so it isn't really an option to assign a specific border for each teamcolor. We could have an algorithm do it most likely... but that may be more difficult then just doing a dual outline.
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smoth
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Post by smoth »

SwiftSpear wrote: In the next version of spring teamcolors will be chosen from a pallet of 24^2 possible colors, so it isn't really an option to assign a specific border for each teamcolor. We could have an algorithm do it most likely... but that may be more difficult then just doing a dual outline.
not really, at the end of the day there will be a max and min. you take the inverse color as a border. With only one exception, midrange greys otherwise you'd be good with an inverse color.
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Dragon45
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Post by Dragon45 »

^^^Likies...

BorderColor = 255-CurrTeamColor.Red, 255 - CurrTeamColor.Green, 255-CurrTeamColor.Blue.

yay!
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wizard8873
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Post by wizard8873 »

if we're going to have a selection of colors, why not do the same with borders then? that way, you can select your own color and then border around it so it does make it stand out.
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SinbadEV
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Post by SinbadEV »

because then people would try to cheat by picking a combination of colours that don't show up well
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wizard8873
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Post by wizard8873 »

well, only your allies can see markers and text on the map. why would someone change it to a hard to see color so that his allies can't even see what he's doing?
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SinbadEV
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Post by SinbadEV »

then how do you suggest we decide what color to color the borders of radar blips?
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