Absolute Annihilation 1.5
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You said this ages ago Caydr. its not exactly what i wanted (wanted main changes to golly to be a smaller damage increase and a slower aiming script with possible reductions in speed and definate nerfing of its turning) but i'm cool with it IF the 'costs' of the bulldog refer to M/E AND BTThe balance I was thinking of is something like this: 15% less HP on bulldog, 20% less costs, 5% decreased damage, 5% increased fire rate, 20% increase to acceleration, 20% increase to braking, 15% increase to turn rate, 10% increase to speed, 5% decrease to model size, 10% increased scripted aiming rate.
Read the bloody proposed changes. They're getting less powerful but also cheaper. So they'll still be good for that, but you might need some artillery.Comp1337 wrote:Dont change the bulldogs! They are the best tool for punching through heavy defences if you go arm imo
I like the Pitbull/Viper changes.
Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..Egarwaen wrote:Read the bloody proposed changes. They're getting less powerful but also cheaper. So they'll still be good for that, but you might need some artillery.Comp1337 wrote:Dont change the bulldogs! They are the best tool for punching through heavy defences if you go arm imo
I like the Pitbull/Viper changes.
wish u can transform 2x2 square from four L1 1x1 nano towers into single L2 nano tower of size 2x2 with 10% improvement ...ginekolog wrote:lvl2nano is good as it reduces lagg (less units-> less pathing -> less lagg in big games) in current spring engine.
Current sping engine cant handle mass of cons well.. if devs correct this then everything is fine. I jsut love my army of 50 farks
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From the look of the numbers, they still can, just not as much as a Goliath. And again, artillery.Comp1337 wrote:Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..
Last edited by Egarwaen on 05 Jun 2006, 21:53, edited 1 time in total.
- Machiosabre
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- Joined: 25 Dec 2005, 22:56
I agree, arm has more then enough cheap units they can pump out, the bulldog has a purpose as a semi-heavy unit.Comp1337 wrote: Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..
pitbull change seems ok, don't think the vipers need to be bigger though they look perfect now.
Read the changes! They're going to be cheaper, faster, more nimble, do the same damage, and still have over 4000 HP. That's stll 2/3rds of what a Goliath has now, and about a third of a Razorback.Machiosabre wrote:I agree, arm has more then enough cheap units they can pump out, the bulldog has a purpose as a semi-heavy unit.
They're still heavy, just not Goliath-miniature-L3-superheavy.
And the Viper change is so they can't be packed as tightly. It's about how much fire you can concentrate.