Absolute Annihilation 1.5 - Page 24

Absolute Annihilation 1.5

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altaric
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Joined: 28 Oct 2005, 10:07

Post by altaric »

i have a 3.1 GHz it's not time to buy a new one yet
if the uber cons is better than an army of farks, why get flamed by others for lagging ?
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Min3mat
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Post by Min3mat »

alantai is completely right and another nanotower would be retarded and only encourage noobs /./
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ginekolog
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Post by ginekolog »

lvl2nano is good as it reduces lagg (less units-> less pathing -> less lagg in big games) in current spring engine.

Current sping engine cant handle mass of cons well.. if devs correct this then everything is fine. I jsut love my army of 50 farks ;)
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altaric
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Post by altaric »

AF hasn't post ...
i don't get why you think it's bad ...
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Min3mat
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Post by Min3mat »

because it is?
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Pxtl
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Post by Pxtl »

altaric wrote:AF hasn't post ...
i don't get why you think it's bad ...
I think the fact is that a heavy-nano is mostly needed by people who play super-high-resource games that Caydr detests. A normal Nano is perfectly sufficient unless you're trying to squeeze out 5 krogs a minute.
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Comp1337
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Post by Comp1337 »

It doesn't have to be a high metal map.. If the matchup is really even it will escalate and eventually heavy nanos would be really useful. It wouldnt be used in every game, but it would be useful in those escalating cases.
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Min3mat
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Post by Min3mat »

HEAVY NANOS WOULD SUCK.

on another note; stop ARM snipers firing at air targets please.
and balance hurricanes ffs, owh and vipers
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Min3mat
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Post by Min3mat »

The balance I was thinking of is something like this: 15% less HP on bulldog, 20% less costs, 5% decreased damage, 5% increased fire rate, 20% increase to acceleration, 20% increase to braking, 15% increase to turn rate, 10% increase to speed, 5% decrease to model size, 10% increased scripted aiming rate.
You said this ages ago Caydr. its not exactly what i wanted (wanted main changes to golly to be a smaller damage increase and a slower aiming script with possible reductions in speed and definate nerfing of its turning) but i'm cool with it IF the 'costs' of the bulldog refer to M/E AND BT
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Caydr
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Post by Caydr »

New changes: Pitbull model shrunk 25%, Viper model size increased 25%, both units now have the same footprint, both units' damage and whatever boosted a little.

Laser beams are now slightly thinner to look more OTAish

Snipers no longer fire at air targets
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Comp1337
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Post by Comp1337 »

Dont change the bulldogs! They are the best tool for punching through heavy defences if you go arm imo
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Drone_Fragger
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Post by Drone_Fragger »

Heavy bombers are fine.
Egarwaen
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Post by Egarwaen »

Comp1337 wrote:Dont change the bulldogs! They are the best tool for punching through heavy defences if you go arm imo
Read the bloody proposed changes. They're getting less powerful but also cheaper. So they'll still be good for that, but you might need some artillery.

I like the Pitbull/Viper changes.
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Comp1337
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Post by Comp1337 »

Egarwaen wrote:
Comp1337 wrote:Dont change the bulldogs! They are the best tool for punching through heavy defences if you go arm imo
Read the bloody proposed changes. They're getting less powerful but also cheaper. So they'll still be good for that, but you might need some artillery.

I like the Pitbull/Viper changes.
Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..
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Comp1337
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Post by Comp1337 »

Drone_Fragger wrote:Heavy bombers are fine.
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Dwarden
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Post by Dwarden »

ginekolog wrote:lvl2nano is good as it reduces lagg (less units-> less pathing -> less lagg in big games) in current spring engine.

Current sping engine cant handle mass of cons well.. if devs correct this then everything is fine. I jsut love my army of 50 farks ;)
wish u can transform 2x2 square from four L1 1x1 nano towers into single L2 nano tower of size 2x2 with 10% improvement ...
Archangel of Death
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Post by Archangel of Death »

A lvl 2 nano will just cause people to use the same number of constructors, but just in lvl 2 nanos so they can build their krogs even uber-fasterer. You won't see them using 1 lvl 2 nano tower in place of 5 level 1's, you'll see 5 lvl 2's in place of 5 lvl 1's.
Egarwaen
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Post by Egarwaen »

Comp1337 wrote:Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..
From the look of the numbers, they still can, just not as much as a Goliath. And again, artillery.
Last edited by Egarwaen on 05 Jun 2006, 21:53, edited 1 time in total.
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Machiosabre
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Post by Machiosabre »

Comp1337 wrote: Blah! thats what i meant. they need to take a beating, otherwise they will just clog up and never punch thru..
I agree, arm has more then enough cheap units they can pump out, the bulldog has a purpose as a semi-heavy unit.

pitbull change seems ok, don't think the vipers need to be bigger though they look perfect now.
Egarwaen
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Post by Egarwaen »

Machiosabre wrote:I agree, arm has more then enough cheap units they can pump out, the bulldog has a purpose as a semi-heavy unit.
Read the changes! They're going to be cheaper, faster, more nimble, do the same damage, and still have over 4000 HP. That's stll 2/3rds of what a Goliath has now, and about a third of a Razorback.

They're still heavy, just not Goliath-miniature-L3-superheavy.

And the Viper change is so they can't be packed as tightly. It's about how much fire you can concentrate.
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