Absolute Annihilation 1.5 - Page 4

Absolute Annihilation 1.5

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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Basically an anti-nuke won't work against a nuke that 'clips' the edge of it's radius, but it will take down anything coming even vaguely towards it.

So

[img=http://img513.imageshack.us/img513/3465/nukes0zd.th.jpg]

If you click on the handy graphic, case 1 will probably not result in an intercept while case 2 probably will.

Personally I love nukes now. The ballence is just right between them and anti-nukes, and woe betide the person who forgets to cover his base (as my last opponent found out :) ).
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Kixxe wrote:HOLY SHIT!

Hawks pwn so hard right now! You can instant kill a goliath with 15 of em! O.o

Edit: 15 of em INSTANT KILL a COMMANDER. O.o
For the record, the only things changed about fighters in 1.48 was their turning speed. They had the exact same damage values before.

I'm really dissatisfied with the bugs this version has.Who would be in favour of a quick new version with only the following changes:
1.48 --> 1.49

Arm "Archon", Core "Adept" anti-air kbots added
Proper decoy commanders added to the Hover-Comms mutator
Nonexistent unit "corbuild" removed from armor tree
Missing semicolon in ADVSAM, ARMSMART_TORPEDO weapons fixed
Obsolete ARMSCRAM data removed
Core Searcher (CORPT) added to armor tree
Claw/Maw issues resolved
Fixed inaccurate Detonator, Catalyst, Aegis, Bertha, Intimidator,
Vulcan, Buzzsaw range rings
Fixed Core "Voyeur" build menu position bug
Firestorm damage increased 25%, HP increased 25%, energy/metal costs
reduced 6%, buildtime reduced 4%
Missing wreckage for advanced storage buildings fixed
Last edited by Caydr on 29 May 2006, 02:05, edited 3 times in total.
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MrSpontaneous
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Post by MrSpontaneous »

I would say its up to you, so if you think its worth taking the time to do, go for it :P
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Caydr
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Post by Caydr »

It would be sometime Tuesday if it did happen. Keep in mind it takes me over an hour of constant work just to distribute the file and update the relevant pages... your 30 second download isn't such a big inconvenience people! :wink:
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Only the adding of the archon/adept seems to be complex out of the rhings you have listed.


I'd say go for it if you want to.
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

yeah that'd be great
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Claw/Maw issues resolved
aww

and btw the insane cost on the coms is weird, obvioulsy the intended effect is there, the com gains XP slow (thought it was fine before tbh...) but units that hit the com get a pretty insane amount of XP now!
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

The more releases the better in my opinion, provided it's nothing extreme like a release every other day. I look forwards to trying out the new antiair kbots!
Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

2pacalypse wrote:The more releases the better in my opinion, provided it's nothing extreme like a release every other day. I look forwards to trying out the new antiair kbots!
well you have to give time for balance changes to auctally be played..so if you release patchs to soon then no one knows if something was balanced or not..but caydr already knows this. I'm glad your fixing the small bugs :)
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

I'd prefer less releases, and think that the proposed changes are not enough to justify a new release.

But I'll take whatever I get. And if its AA I'm sure I'll like it.....
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Min3mat wrote:and btw the insane cost on the coms is weird, obvioulsy the intended effect is there, the com gains XP slow (thought it was fine before tbh...) but units that hit the com get a pretty insane amount of XP now!
It's the best change there was in 1.48!!!


Also Caydr: PLEASE PUT ALL WRECKAGES.tdfs INTO ONE HUGE TDF


And i think it's really stupid radar has this HUGE LOS. i mean it's a RADAR tower not a LOS tower!!!!
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Oi, leave my rader tower LoS alone ya git... bah! i still love you though :p
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

Cabbage wrote:Oi, leave my rader tower LoS alone ya git... bah! i still love you though :p
yeah that'd better not be touched, I don't wanna have to build a freaking camera for every radar now.
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

yeah, the radar tower usefulness on the frontline is actually one of the nicer features of this mod
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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Soulless1 wrote:yeah, the radar tower usefulness on the frontline is actually one of the nicer features of this mod
+1

Also, it makes L1 radar towers still useful even at L2. I'm all for things that keep L1 in the late-game.
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Acidd_UK
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Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Yeah those changes would be nice, and I agree that the radar tower is just fine...
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

I found a bug while playing last night. After stomping through a base, I kept getting spammed with a "Couldn't find wreckage info armuwadvdes_dead" message. I'm pretty sure it happened after destroying advanced energy storage buildings.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Hmm... nevermind

*removed*
submarine
AI Developer
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Joined: 31 Jan 2005, 20:04

Post by submarine »

jellyman wrote:I'd prefer less releases, and think that the proposed changes are not enough to justify a new release.
but apparently there are quite a few bugs in the 1.48 release - so i hope for a quick bugfix version
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Caydr
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Post by Caydr »

2pacalypse wrote:I found a bug while playing last night. After stomping through a base, I kept getting spammed with a "Couldn't find wreckage info armuwadvdes_dead" message. I'm pretty sure it happened after destroying advanced energy storage buildings.
That's the missing advanced storage wreckage bug. Already fixed.
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