Absolute Annihilation 1.5
Moderator: Moderators
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Basically an anti-nuke won't work against a nuke that 'clips' the edge of it's radius, but it will take down anything coming even vaguely towards it.
So
[img=http://img513.imageshack.us/img513/3465/nukes0zd.th.jpg]
If you click on the handy graphic, case 1 will probably not result in an intercept while case 2 probably will.
Personally I love nukes now. The ballence is just right between them and anti-nukes, and woe betide the person who forgets to cover his base (as my last opponent found out :) ).
So
[img=http://img513.imageshack.us/img513/3465/nukes0zd.th.jpg]
If you click on the handy graphic, case 1 will probably not result in an intercept while case 2 probably will.
Personally I love nukes now. The ballence is just right between them and anti-nukes, and woe betide the person who forgets to cover his base (as my last opponent found out :) ).
For the record, the only things changed about fighters in 1.48 was their turning speed. They had the exact same damage values before.Kixxe wrote:HOLY SHIT!
Hawks pwn so hard right now! You can instant kill a goliath with 15 of em! O.o
Edit: 15 of em INSTANT KILL a COMMANDER. O.o
I'm really dissatisfied with the bugs this version has.Who would be in favour of a quick new version with only the following changes:
1.48 --> 1.49
Arm "Archon", Core "Adept" anti-air kbots added
Proper decoy commanders added to the Hover-Comms mutator
Nonexistent unit "corbuild" removed from armor tree
Missing semicolon in ADVSAM, ARMSMART_TORPEDO weapons fixed
Obsolete ARMSCRAM data removed
Core Searcher (CORPT) added to armor tree
Claw/Maw issues resolved
Fixed inaccurate Detonator, Catalyst, Aegis, Bertha, Intimidator,
Vulcan, Buzzsaw range rings
Fixed Core "Voyeur" build menu position bug
Firestorm damage increased 25%, HP increased 25%, energy/metal costs
reduced 6%, buildtime reduced 4%
Missing wreckage for advanced storage buildings fixed
Last edited by Caydr on 29 May 2006, 02:05, edited 3 times in total.
- MrSpontaneous
- Posts: 242
- Joined: 09 Sep 2005, 22:39
- 2pacalypse
- Posts: 36
- Joined: 26 Apr 2006, 22:44
-
- Posts: 100
- Joined: 07 Feb 2006, 21:35
well you have to give time for balance changes to auctally be played..so if you release patchs to soon then no one knows if something was balanced or not..but caydr already knows this. I'm glad your fixing the small bugs :)2pacalypse wrote:The more releases the better in my opinion, provided it's nothing extreme like a release every other day. I look forwards to trying out the new antiair kbots!
It's the best change there was in 1.48!!!Min3mat wrote:and btw the insane cost on the coms is weird, obvioulsy the intended effect is there, the com gains XP slow (thought it was fine before tbh...) but units that hit the com get a pretty insane amount of XP now!
Also Caydr: PLEASE PUT ALL WRECKAGES.tdfs INTO ONE HUGE TDF
And i think it's really stupid radar has this HUGE LOS. i mean it's a RADAR tower not a LOS tower!!!!
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- 2pacalypse
- Posts: 36
- Joined: 26 Apr 2006, 22:44
That's the missing advanced storage wreckage bug. Already fixed.2pacalypse wrote:I found a bug while playing last night. After stomping through a base, I kept getting spammed with a "Couldn't find wreckage info armuwadvdes_dead" message. I'm pretty sure it happened after destroying advanced energy storage buildings.