Well now that I have watched the movie several times and have psychoanalyzed it to its fullest, I can now say this.
Holy god that is a lot of explosions.
I mean, that is a LOT of Explosions!
Its hard to explain it, but I mean jeez.
A lot of explosions. Big ones too!
I mean come on! How many explosions do you need in a game?
A lot apparently.
Well now that I have gotten that off my chest I can say things that actually matter.
That music was cool. Looks like Jeromy Soul is doing good work. It lacks the same in your faceatuid of TA, but it fits with the game. Big music for a big game. Epic music for an epic game.
Also anyone else thing this game needs more explosions?
First SupCom Video: ChrisT's Second Coming, on Tape
Moderator: Moderators
I can give you three or four examples of things you find only in AA... and later, SupCom. For instance, underwater factories that build tanks. Show me another game, mod, etc, anywhere.SwiftSpear wrote:Fiz: I really don't think he's refering to TASping with that comment...
However, that being said, I can all but guarentee you that the guys at gas powered have spent ALOT of time playing spring and spring mods, they just don't talk about it because it's part of thier closed doors development process. In the game industry stealing ideas and concepts from mods is HUGE! Mods explore grounds that comercial developers rarely go, and if you're doing recearch for a new game you can often learn ALOT from the purities and extremes in the modding comunity. Spring may be a game engine but it's in many ways also a mod engine. As much as we're going to borrow quality sup comm gameplay systems be rest assured that they have borrowed systems from us as well.
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