As the title says.
For example:
3d Weapon Collision Models
Alpha Textures
New GUI
etc
etc
I just wanted to know
A list of things that need to be done
Moderator: Moderators
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
I just like the idea of 16-32 unique armies maximum. Imaine that on a large map... like the aptly named Epic?FizWizz wrote:15 (16 would be the fabled Gaia player?) players and 24-bit (well, 8-bit is enough)color choice!neddiedrow wrote:What about expanding the engine to support more unique players and colours?
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
My dev cycle is ending, once XE8 is done I intend to do no coding for a while save fixing any surprises that arise in my groupAI's.
Besides my use of the mailing list is limited due to my online time and my school blocking GMail. If I get a problem I have to wait hours and hours to be able to ask, then another 24 hours before I get a chance to look at any replies.
I did try to get an Explosion routine going for AI interface but I failed as I was tired and got muddled as to where I'd have to put the necessary calls and spring refused to compile (svn bug that's since been fixed).
Besides my use of the mailing list is limited due to my online time and my school blocking GMail. If I get a problem I have to wait hours and hours to be able to ask, then another 24 hours before I get a chance to look at any replies.
I did try to get an Explosion routine going for AI interface but I failed as I was tired and got muddled as to where I'd have to put the necessary calls and spring refused to compile (svn bug that's since been fixed).