Absolute Annihilation: Spring 1.46
Moderator: Moderators
High angle is outstanding as it is, and it does an awesome job at keeping cons busy shuffling around and is able to splash a wide area with its shots.
The low angle shot on the otherhand seems to be lacking, for such a spendy lvl1 investment, its shots are pretty slow and hard to hit even light tanks at their slower speeds, doesn't have a large enough blast radius to counter for near misses, and is fairly weak IMO.
For a weapon that costs that much to build using a LVL1 economy, it would be really nice if it could kill 1 AK/Peewee in 1 shot in low angle, they're a small and fast target, and if you're lucky enough to plant 1 good shot on a pewee you should be rewarded with a kill as those units are the lightest ones next to a jeffy or flea.
As an added bonus, if its worth looking into or trying for 1 release, an increase of travel speed for the guardian shell in Low angle could be a nice improvement as well, leaving high angle as a slow lobbing artillery.
The low angle shot on the otherhand seems to be lacking, for such a spendy lvl1 investment, its shots are pretty slow and hard to hit even light tanks at their slower speeds, doesn't have a large enough blast radius to counter for near misses, and is fairly weak IMO.
For a weapon that costs that much to build using a LVL1 economy, it would be really nice if it could kill 1 AK/Peewee in 1 shot in low angle, they're a small and fast target, and if you're lucky enough to plant 1 good shot on a pewee you should be rewarded with a kill as those units are the lightest ones next to a jeffy or flea.
As an added bonus, if its worth looking into or trying for 1 release, an increase of travel speed for the guardian shell in Low angle could be a nice improvement as well, leaving high angle as a slow lobbing artillery.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Yeah yeah yeah. Fixes too. Read everything up to this point now, everything taken into consideration. How long should I wait until I make the next update? It'll be another minor one, mostly balance changes but also somewhere between 2 and 6 new units. I've lost all motivation to get the anti-air kbots working for the moment. Working a lot on GEM.
Riiiigghht.... not useful... oookkkkaaayyy. How long have you been playing this game Nemo? manual target ^^ aim into the path of an oncoming bunch of units.. then you shall see the true power that is high trajectory rawr!!The high trajectory mode of the plasma cannons (guard/punisher) has little real use, except firing over hills/walls.
Hm.. think I'm going to have to make a patch. I've got a ton of good ideas all of the sudden. Not sure when it'll be ready.
edit: oh, I'll wait until the next version of Spring. That way I can have proper EMP with the next release. Maybe that'll give me some time for the anti-air kbots and hovercomms.
edit: oh, I'll wait until the next version of Spring. That way I can have proper EMP with the next release. Maybe that'll give me some time for the anti-air kbots and hovercomms.