Then it will be used for farming... the idea is that this map is cramped...smoth wrote:'cause smoth has never any of them maps.NOiZE wrote:we can't do that with the current map format.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
..:: Map in Progress - Desert Triad Remake ::..
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- Forboding Angel
- Evolution RTS Developer
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farming what? crappy wind? good luck.NOiZE wrote:Then it will be used for farming... the idea is that this map is cramped...smoth wrote:'cause smoth has never any of them maps.NOiZE wrote:we can't do that with the current map format.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
solar farming any1?Forboding Angel wrote:farming what? crappy wind? good luck.NOiZE wrote:Then it will be used for farming... the idea is that this map is cramped...smoth wrote: 'cause smoth has never any of them maps.
Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
- Forboding Angel
- Evolution RTS Developer
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http://download.yousendit.com/1B05CD3B65A1E4B8
This is the layout I suggest you use. 3 safe spots per player, then 2 more reasonable safe spots per player then 1 that will be hard to hold per player, and 4 contested spots. 2 in the middle and 2 on the outsides.
This for of layout encourages expansion and you will have good games with it.
yousendit.com link is the proper sized bmp so that you can use it directly.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
I much prefer this design. It has a little less 'character' than the original one, but it looks a whole lot less like a cartoon, and more like a desert landscape.
I think the OTA metal layout was excellent, and shouldn't be tampered with. Because of the small nature of the map, and the position of the three players, it isn't simply a "rush to the middle", as with many middle-focused maps. If you rush to the middle, a guardian in any of the other two player's bases will chew you up. Indeed, the other two players generally can't attack each other if you take the middle, because they have to go through you first to get there!
... Oh, and the mesas looked bigger then the ones in OTA, so apologies there.
I think the OTA metal layout was excellent, and shouldn't be tampered with. Because of the small nature of the map, and the position of the three players, it isn't simply a "rush to the middle", as with many middle-focused maps. If you rush to the middle, a guardian in any of the other two player's bases will chew you up. Indeed, the other two players generally can't attack each other if you take the middle, because they have to go through you first to get there!
... Oh, and the mesas looked bigger then the ones in OTA, so apologies there.
- Forboding Angel
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thx for your input, but this i already have set in the smd.Forboding Angel wrote:btw I forgot to mention, set the tag maxmetal in your smd to
maxmetal=1;
thjis will cause each spot to produce 2.0 per mex.
I will release the map with OTA metal settings (Desert Triad OTA). If my info is correct, Warlord has the most expierence with this map, and his arguments always seem very well backed up.
BUT, if there is enough animo, i can always make a Desert Triad RM (remake) which has a different metal layout. Who's in favour?
OTA size?
Isn't the OTA layout not really OTA since it's bigger? Personall, I'd just have the two - one that's smaller and OTA layout for the purists, and one that's larger and a more metallish layout for people who like large games. Make the bigger one have the more comicbookesque (it was more comic-book than cartoony) black-line striations and colours.
- SwiftSpear
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