..:: Map in Progress - Desert Triad Remake ::.. - Page 3

..:: Map in Progress - Desert Triad Remake ::..

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Do you want to change metal layout?

Yes, i don't like most metal in centre
8
42%
No, it's fine the way it was in OTA
11
58%
 
Total votes: 19

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

smoth wrote:
NOiZE wrote:we can't do that with the current map format.
'cause smoth has never any of them maps.

Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

NOiZE wrote:
smoth wrote:
NOiZE wrote:we can't do that with the current map format.
'cause smoth has never any of them maps.

Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
farming what? crappy wind? good luck.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

One or two to be honest.
Im granting you the award of krogs favourite mapper today, rejoice!
overkill and too few are bad ideas, and im not a fan of rush to the middle but ground control!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Forboding Angel wrote:
NOiZE wrote:
smoth wrote: 'cause smoth has never any of them maps.

Look, I am not talking about something in the designated sky area... I am just saying bump it up to 12X12 with flatland along the edge of the map.
Then it will be used for farming... the idea is that this map is cramped...
farming what? crappy wind? good luck.
solar farming any1?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

bombers ftw?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Back on-topic now.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I liked layout 4 the best, although maybe you can do away with one of the ore spots on each hill. One and two are also decent.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Image

http://download.yousendit.com/1B05CD3B65A1E4B8

This is the layout I suggest you use. 3 safe spots per player, then 2 more reasonable safe spots per player then 1 that will be hard to hold per player, and 4 contested spots. 2 in the middle and 2 on the outsides.

This for of layout encourages expansion and you will have good games with it.

yousendit.com link is the proper sized bmp so that you can use it directly.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I much prefer this design. It has a little less 'character' than the original one, but it looks a whole lot less like a cartoon, and more like a desert landscape.

I think the OTA metal layout was excellent, and shouldn't be tampered with. Because of the small nature of the map, and the position of the three players, it isn't simply a "rush to the middle", as with many middle-focused maps. If you rush to the middle, a guardian in any of the other two player's bases will chew you up. Indeed, the other two players generally can't attack each other if you take the middle, because they have to go through you first to get there!

... Oh, and the mesas looked bigger then the ones in OTA, so apologies there.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I like forbodings layout, it is just well done.

I also have not said it yet but the newer version is 200% better!
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

btw I forgot to mention, set the tag maxmetal in your smd to

maxmetal=1;

thjis will cause each spot to produce 2.0 per mex.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Forboding Angel wrote:btw I forgot to mention, set the tag maxmetal in your smd to

maxmetal=1;

thjis will cause each spot to produce 2.0 per mex.
thx for your input, but this i already have set in the smd.

I will release the map with OTA metal settings (Desert Triad OTA). If my info is correct, Warlord has the most expierence with this map, and his arguments always seem very well backed up.

BUT, if there is enough animo, i can always make a Desert Triad RM (remake) which has a different metal layout. Who's in favour?
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I say only OTA layout
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

OTA size?

Post by Pxtl »

Isn't the OTA layout not really OTA since it's bigger? Personall, I'd just have the two - one that's smaller and OTA layout for the purists, and one that's larger and a more metallish layout for people who like large games. Make the bigger one have the more comicbookesque (it was more comic-book than cartoony) black-line striations and colours.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

who's for Forbodings layout? Or maybe layout 1 or 2 that i made? Let me know, and i'll make it!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

OTA layout. No question. Any concerns about 'middle playre becomes superman' simply do not exist on maps this small.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Zoombie wrote:Now cell shaded TA units, with a deliberatly cartoony air would be a priceless change of pace.

Now if only we could have explosions that go "KLAFLOOY!" In big words on the map!
Stop giving away the elements of my upcoming mod! Just kidding.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

i like layout 1. Maybe less metal.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Das Bruce wrote:Image
Anyway, whats wrong with improving it?
Then I come along and make you look stupid with mod hax.
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