
Wasteland Canyons getitng a new look
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Wasteland Canyons getitng a new look
Just wanted to see what you guys think about this render. The sun position was too low so I have raised it and am re rendering it however does this look ok?


- Abe Xedinski
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- Forboding Angel
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- SwiftSpear
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- Forboding Angel
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
imo bryce is basically photorealistic for games, or CG if you wanna put it that way.
Not sure if that makes any sense to anyone but me.
I'm thinking about not releasing this one, because I don't really wanna ruin my canyon trio... Hmmm.
I am however rendering a new look for hills and valley's as I type this. Render time so far has been about 10 hours (I'm using ultrafine antialiasing). Hopefully it will be done in about 7 hours when I get off work
I dunno, if a lot of people want this I might just release under a different name or something. Meh.
Not sure if that makes any sense to anyone but me.
I'm thinking about not releasing this one, because I don't really wanna ruin my canyon trio... Hmmm.
I am however rendering a new look for hills and valley's as I type this. Render time so far has been about 10 hours (I'm using ultrafine antialiasing). Hopefully it will be done in about 7 hours when I get off work

I dunno, if a lot of people want this I might just release under a different name or something. Meh.
What machine are you rendering on Forboding? And what size? 8192?
Ultrafine does take quite some extra time (my guess is almost twice as long), but the material that you use can also effect the rendertime drastically.
good luck!
I need to make a website first (freelancer jobs so now and then) after that i will make one more massive map. Probably will use your sticky technique with l3dt to make basis :D. Am looking forward to that very much.
What size to make it?? 24x24? 32x32? 38x38?
Ultrafine does take quite some extra time (my guess is almost twice as long), but the material that you use can also effect the rendertime drastically.
good luck!
I need to make a website first (freelancer jobs so now and then) after that i will make one more massive map. Probably will use your sticky technique with l3dt to make basis :D. Am looking forward to that very much.
What size to make it?? 24x24? 32x32? 38x38?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43