Wasteland Canyons getitng a new look

Wasteland Canyons getitng a new look

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
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Wasteland Canyons getitng a new look

Post by Forboding Angel »

Just wanted to see what you guys think about this render. The sun position was too low so I have raised it and am re rendering it however does this look ok?

Image
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Aun
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Post by Aun »

Sexy.
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unpossible
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Post by unpossible »

Sweet as a nut

high noon in the desert
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Tim Blokdijk
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Post by Tim Blokdijk »

Porn!
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Comp1337
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Post by Comp1337 »

Aun wrote:Sexy.
What he said ^^
Egarwaen
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Post by Egarwaen »

Looks amazing!
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OverDamage
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Post by OverDamage »

Someone got Bryce! :lol:
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Abe Xedinski
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Post by Abe Xedinski »

Looks awsome 8) , but the lumpyness of the edges of the cliff bother me a bit...
mufdvr222
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Post by mufdvr222 »

Go straight to the top of the class. :-) Thats one good looking texture.
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krogothe
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Post by krogothe »

Looks really nice! Am i going crazy or are the raised bits lower and vice versa?
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IceXuick
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Post by IceXuick »

Nice bryce stuff dude!

how did you make the heightmap?
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

IceXuick wrote:Nice bryce stuff dude!

how did you make the heightmap?
read my tutorial on the sticky, shows exactly how I did it.
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SwiftSpear
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Post by SwiftSpear »

This is going to explode the file size, isn't it? :?
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

actually only 15 megs

I'm hurt. To think that you would actually think that I would make a map that was huge in filesize :lol: :wink:
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FizWizz
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Post by FizWizz »

only 15 megs, heh... we need the new map format quick
Although, I cannot deny that it does look nice
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

I don't see why ppl still whine about filesize.... 98% of our community has broadband!

Bryce renders quite nicely!! bright colors, just perfect for Spring IMO

Realistic looking maps don't look too good on spring imo!
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

imo bryce is basically photorealistic for games, or CG if you wanna put it that way.

Not sure if that makes any sense to anyone but me.

I'm thinking about not releasing this one, because I don't really wanna ruin my canyon trio... Hmmm.

I am however rendering a new look for hills and valley's as I type this. Render time so far has been about 10 hours (I'm using ultrafine antialiasing). Hopefully it will be done in about 7 hours when I get off work :-)

I dunno, if a lot of people want this I might just release under a different name or something. Meh.
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IceXuick
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Post by IceXuick »

What machine are you rendering on Forboding? And what size? 8192?

Ultrafine does take quite some extra time (my guess is almost twice as long), but the material that you use can also effect the rendertime drastically.

good luck!

I need to make a website first (freelancer jobs so now and then) after that i will make one more massive map. Probably will use your sticky technique with l3dt to make basis :D. Am looking forward to that very much.

What size to make it?? 24x24? 32x32? 38x38?
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Spring can't handle bigger then 36x36

24x24 is big enough imo
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Material is mountain something or other, modified a little but, but on closer inspection it seems to be much like the one cathralda uses... sorry about that, didn't want to step on your toes.

At any rate, 2.2 ghz 1.5 gigs of ddr 3200, 320 gig 7200rpm drive with 8 meg cache... 8 gig swapfile.
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