Minor Topic - Reclaiming

Minor Topic - Reclaiming

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Rayden
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Minor Topic - Reclaiming

Post by Rayden »

Units guarding another unit don't help reclaiming. I guess this should be a small fix.
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Zenka
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Post by Zenka »

Indeed, why did nobody mentioned it before?

Do con units help with deforming the ground? I'm not sure.
SJ
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Post by SJ »

Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
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Rayden
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Post by Rayden »

Yeah but there is a difference if you reclaim existing buildings.

i.e. lvl 1 mines ... 1 unit maybe slow .. but 5 togehter reclaim faster. Is there a difference between scrap and buildings?
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Acidd_UK
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Post by Acidd_UK »

SJ - What is the reason for that not being allowed?
jouninkomiko
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Post by jouninkomiko »

Yeah I kinda am wondering that myself. I thought that was the point?
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Drone_Fragger
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Post by Drone_Fragger »

SJ wrote:Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
Read.
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Min3mat
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Post by Min3mat »

weird. i think it does speed up reclaiming, but as its been said units guarding a unit reclaiming will not assist. i think i'll have to do some tests. im guessing this is to do with a bug NOiZE mentioned in OTA of if you have 3 units relcaiming a wreck u get 3x the metal (^.^)
no. it doesnt! christ i've been acting so noob, you know when u get a com corpse in AA and send 10 cons or so to reclaim it (or rezzurectors...hey is this true for rezzing as well! :o)
jouninkomiko
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Post by jouninkomiko »

Drone_Fragger wrote:
SJ wrote:Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
Read.
You're right, I do speak/read english, I shoulda done so.

I thought that was the point though? To speed up the rate of metal recovery by throwing in a lot of con mechs?
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Caydr
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Post by Caydr »

@Min3mat: Actually you can speed rezzing by putting multiple rezzers on a wreck, last I checked.
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Min3mat
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Post by Min3mat »

i've never tested it though. i thought the same for reclaiming till i just did a test :\
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Min3mat
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Post by Min3mat »

interestingly enough more rezzers = faster rezzing.
i hope that this is not defined in the engine so that modders can do what they will with it.
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Acidd_UK
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Post by Acidd_UK »

Drone_Fragger wrote:
SJ wrote:Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
Read.
But why is reclaiming a battleship quickly with multiple planes a bad thing? You're risking them all on the front line, why shouldn't they be allowed to help reclaim? I still don't understand the reason for this.
patmo98
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Post by patmo98 »

Acidd_UK wrote:But why is reclaiming a battleship quickly with multiple planes a bad thing? You're risking them all on the front line, why shouldn't they be allowed to help reclaim? I still don't understand the reason for this.
It might be because lots of con-aircraft destroy the frame rate.
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Rayden
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Post by Rayden »

So my massive con-fleets for buildsupport destroy framerate too? :P

Guess i will do some reclaiming tests today.
At least reclaiming with 10 units is faster then with 1 i'm sure about this when reclaiming enemy and own units. So i don't see a reason why guarding planes should not help reclaiming automatically.

It's pretty annoying if i always have to select all my planes to reclaim faster (loosing my guard settings) and afterwards i have to set them on guard on the main plane again.
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AF
AI Developer
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Post by AF »

Because In spring without that limitation : 50 con planes 50x the metal
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krogothe
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Post by krogothe »

1 stray missile = 50x the loss
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Rayden
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Post by Rayden »

I guess he refers on the bug with 50x the metal when reclaiming scrap. This is indeed a serious bug and should be fixed, but limitating reclaiming function is the wrong way imho.

Anyway yesterday i had the idea that reclaiming should be a constant progress. So if you start reclaiming you have an harvest rate. (like a production plant). If more planes are reclaiming you have a faster harvest rate.
jouninkomiko
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Post by jouninkomiko »

/nods in agreement with Rayden
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FizWizz
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Post by FizWizz »

that would be nice.
What might also be nice (but people have their preferences, and modes of action that they are used tp) would be gradual reclamation, meaning that you don't get the reclaimed resources in a lump sum, but that would also mean that the resource value for every wreck/feature would also have to be tracked individually.
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