Minor Topic - Reclaiming
Moderator: Moderators
Minor Topic - Reclaiming
Units guarding another unit don't help reclaiming. I guess this should be a small fix.
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- Posts: 436
- Joined: 26 Aug 2004, 08:11
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
weird. i think it does speed up reclaiming, but as its been said units guarding a unit reclaiming will not assist. i think i'll have to do some tests. im guessing this is to do with a bug NOiZE mentioned in OTA of if you have 3 units relcaiming a wreck u get 3x the metal (^.^)
no. it doesnt! christ i've been acting so noob, you know when u get a com corpse in AA and send 10 cons or so to reclaim it (or rezzurectors...hey is this true for rezzing as well!
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no. it doesnt! christ i've been acting so noob, you know when u get a com corpse in AA and send 10 cons or so to reclaim it (or rezzurectors...hey is this true for rezzing as well!

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- Posts: 436
- Joined: 26 Aug 2004, 08:11
You're right, I do speak/read english, I shoulda done so.Drone_Fragger wrote:Read.SJ wrote:Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
I thought that was the point though? To speed up the rate of metal recovery by throwing in a lot of con mechs?
But why is reclaiming a battleship quickly with multiple planes a bad thing? You're risking them all on the front line, why shouldn't they be allowed to help reclaim? I still don't understand the reason for this.Drone_Fragger wrote:Read.SJ wrote:Only one unit at a time can reclaim from a wreckage so it doesnt matter much (to prevent the 50 con planes reclaiming a battleship wreck in a second tactic)
So my massive con-fleets for buildsupport destroy framerate too?
Guess i will do some reclaiming tests today.
At least reclaiming with 10 units is faster then with 1 i'm sure about this when reclaiming enemy and own units. So i don't see a reason why guarding planes should not help reclaiming automatically.
It's pretty annoying if i always have to select all my planes to reclaim faster (loosing my guard settings) and afterwards i have to set them on guard on the main plane again.

Guess i will do some reclaiming tests today.
At least reclaiming with 10 units is faster then with 1 i'm sure about this when reclaiming enemy and own units. So i don't see a reason why guarding planes should not help reclaiming automatically.
It's pretty annoying if i always have to select all my planes to reclaim faster (loosing my guard settings) and afterwards i have to set them on guard on the main plane again.
I guess he refers on the bug with 50x the metal when reclaiming scrap. This is indeed a serious bug and should be fixed, but limitating reclaiming function is the wrong way imho.
Anyway yesterday i had the idea that reclaiming should be a constant progress. So if you start reclaiming you have an harvest rate. (like a production plant). If more planes are reclaiming you have a faster harvest rate.
Anyway yesterday i had the idea that reclaiming should be a constant progress. So if you start reclaiming you have an harvest rate. (like a production plant). If more planes are reclaiming you have a faster harvest rate.
that would be nice.
What might also be nice (but people have their preferences, and modes of action that they are used tp) would be gradual reclamation, meaning that you don't get the reclaimed resources in a lump sum, but that would also mean that the resource value for every wreck/feature would also have to be tracked individually.
What might also be nice (but people have their preferences, and modes of action that they are used tp) would be gradual reclamation, meaning that you don't get the reclaimed resources in a lump sum, but that would also mean that the resource value for every wreck/feature would also have to be tracked individually.