VSync! FSAA! Underwater that LOOKS underwater! w00t

VSync! FSAA! Underwater that LOOKS underwater! w00t

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

VSync! FSAA! Underwater that LOOKS underwater! w00t

Post by Caydr »

What the subject says. This is wonderful. I wonder if pathfinding is good again too!
wazzledoozle
Posts: 22
Joined: 11 Dec 2005, 00:58

Post by wazzledoozle »

FSAA FTW!
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Err... gah. Scratch the first two, they don't appear to actually work for some reason. Maybe it depends on a certain setting being on? But underwater units that look underwater is still freaking awesome.

Here's something I haven't seen before in my infolog:

Code: Select all

Using EXT_framebuffer_object
Framebuffer, that's anti-aliasing if I know my jargon. Maybe my card isn't supported or something? :?

Edit: Also, the display frequency (screen Hz) box is gone from the settings panel.

Edit 2: Playing with some of the other settings, trying to find out if there's something required to do FSAA. I'll report back.

Edit 3: Aha! You need to set it to 16 bit Z-Buffer. You read it here first folks! :D

Edit 4: Oh, a new error message. Never seen this one before: GlobalAI1: Error: Could not load mod and/or general config file, see AIlog.txt for further information
Post Reply

Return to “General Discussion”