VSync! FSAA! Underwater that LOOKS underwater! w00t
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VSync! FSAA! Underwater that LOOKS underwater! w00t
What the subject says. This is wonderful. I wonder if pathfinding is good again too!
Err... gah. Scratch the first two, they don't appear to actually work for some reason. Maybe it depends on a certain setting being on? But underwater units that look underwater is still freaking awesome.
Here's something I haven't seen before in my infolog:
Framebuffer, that's anti-aliasing if I know my jargon. Maybe my card isn't supported or something? 
Edit: Also, the display frequency (screen Hz) box is gone from the settings panel.
Edit 2: Playing with some of the other settings, trying to find out if there's something required to do FSAA. I'll report back.
Edit 3: Aha! You need to set it to 16 bit Z-Buffer. You read it here first folks! :D
Edit 4: Oh, a new error message. Never seen this one before: GlobalAI1: Error: Could not load mod and/or general config file, see AIlog.txt for further information
Here's something I haven't seen before in my infolog:
Code: Select all
Using EXT_framebuffer_object

Edit: Also, the display frequency (screen Hz) box is gone from the settings panel.
Edit 2: Playing with some of the other settings, trying to find out if there's something required to do FSAA. I'll report back.
Edit 3: Aha! You need to set it to 16 bit Z-Buffer. You read it here first folks! :D
Edit 4: Oh, a new error message. Never seen this one before: GlobalAI1: Error: Could not load mod and/or general config file, see AIlog.txt for further information