This was my experinace too... however the point must be made that EE is pretty much a solid swarm vs swarm mod. This isn't TA where you can micro your HP blob infront of some stationary defences and own and endless swarm of peewees. If you want to succeed in EE you need to have a large and effective mobile military force to counter your opponents large mobile military force.Andreask wrote:Bruce, drone, the exact opposite is the truth as i stated before.
You can just spam 30 plasma light mechs, and kill anything in your path, scince there is no anti-swarm unit, and no defence is strong enough to stop them. Your commander can only run away.
A few level 2 units you might have by that point wont stop them either.
Mines? Not string enough.
They just mow you down, and there is nothig you can do, they even kill air units.
There is no anti-swarm weapon.
Yes, you could say now that one must attack earlier to prevent the building of a swarm.
But the simple fact is, that most games are team games, and in team games there is always one opponent that gets ignored for the first half of the game, and if only one player can build a swarm of anything, he will win.
There is no unit or turret against a swarm, the mix doesnt help, it just dies.
There should be some kind of swarm defense turret. In other mods, your commander is swarm defense, and its also the commander there that makes it neccessary to go to level 2 in most cases.
E&E doesnt have this neccessity, the swarm owns all.
Modify one of the level 1 turrtes as long range anti-swarm or something, but the way it is now, level 1 swarm owns all.
That is quite different from the other mods, but it gets tedious none the less.
Put an "anti swarm" unit in and all of a sudden the focus shifts from what it currently is to a swarm/antiswarm paper rock scissors game. While that wouldn't nessicarly be a bad thing not everyone wants that.