I was doing a testing run of the various AIs, and found that maybe it would be wise to have a wider range of handicap for AI players, since AIs arent exactly that good yet.
Why do i want that? Well for example, this morning, on an 8x8 metal map (small and full of metal, great for AIs) against 9 allied NTAIs (latest XE8 on FU), all of which with 100 handicap it took me a mere 16 minutes to kill them all, without losing a single building.
Since AI cheats are not network secure, how about not limiting the handicap AIs can get? that should be a simple tweak of one line of code.
What do you guys think?
Multiplayer AI Handicap
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- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09