Multiplayer AI Handicap

Multiplayer AI Handicap

Here is where ideas can be collected for the skirmish AI in development

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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Multiplayer AI Handicap

Post by krogothe »

I was doing a testing run of the various AIs, and found that maybe it would be wise to have a wider range of handicap for AI players, since AIs arent exactly that good yet.
Why do i want that? Well for example, this morning, on an 8x8 metal map (small and full of metal, great for AIs) against 9 allied NTAIs (latest XE8 on FU), all of which with 100 handicap it took me a mere 16 minutes to kill them all, without losing a single building.
Since AI cheats are not network secure, how about not limiting the handicap AIs can get? that should be a simple tweak of one line of code.

What do you guys think?
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Probably just a lobby thing. You could adjust the script yourself or ask betalord...
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Lindir The Green
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Joined: 04 May 2005, 15:09

Post by Lindir The Green »

I think the most recent XE8 has a bug where it never attacks.

But AF is trying to fix it and get it ready for a release.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

That was fixed lindir, it's just me fiddling with values on the threat matrix.

XE8 on fileuniverse is outofdate by a longshot

Although you may find it more of a challenge with ."aicheat" turned on
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krogothe
AI Developer
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Joined: 14 Nov 2005, 17:07

Post by krogothe »

Zaphod wrote:Probably just a lobby thing. You could adjust the script yourself or ask betalord...
good idea, ill have a look and talk to beta!

The AIs were attacking/building as normal
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