Multiplayer on linux?

Multiplayer on linux?

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superppl
Posts: 48
Joined: 18 Apr 2006, 19:52

Multiplayer on linux?

Post by superppl »

Some questions:
How do people using linux play with other people?
If I can play with other people, can I play with people using windows?
And is there a linux client similar to the one on windows?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Not yet, they're still working on making the two platforms sync up in game. It's only a matter of time though.

Someone was working on a client that'd work in linux, see the dev forum. I don't know how close it is to completion.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Linux vs. windows still impossible.
Linux vs. linux possible provided you use the same binaries. Also there's no working lobby yet, so it's a lot of organizing.
Lobby which are multiplatform, but not yet fully functional atm are: omni (Python&Wx) and qspring (C++&Qt4).
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superppl
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Post by superppl »

Ok
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BvDorp
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Post by BvDorp »

how's things going on the sync, tobi?
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

You may already know but you can play it in wine under Linux with some issues (no sound and a aparent memory leak).

Anyway, as it has been said, a syncronization system capable of working multiplatform is beeing worked on as well as 2 lobby clients for Linux.
Tobi
Spring Developer
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Post by Tobi »

BvDorp wrote:how's things going on the sync, tobi?
I'm cleaning up my branch... preparing for integration in the main code. That's only the changes from double to float plus my advanced sync debugger tho. Once that's done I'll slowly go figuring out which variables are synced and which are unsynced and test in between to see if I can get a clue what still causes desync (with my sync debugger).
Tobi
Spring Developer
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Post by Tobi »

PauloMorfeo wrote:You may already know but you can play it in wine under Linux with some issues (no sound and a aparent memory leak)
I've been told you can set it to windows 95 emulation mode and the memory leak disappears.
longhair
Posts: 19
Joined: 26 Apr 2006, 00:22

Post by longhair »

Just played a few games using WINE yesterday. No serious problems at all. WINE version: 0.9.8 from a Gentoo Linux ebuild. (by the way, the TASpring ebuild I got from the wiki worked quite well, and I'll be switching to it as soon as the sync troubles are fixed and the lobby is done.)

I made absolutely NO modifications to WINE. It works right "out of the box" for me.

Some small quirks:

On the Speed Metal map, the ground would look darker on occasion, and sometimes the explosions would briefly leave a darker trail that would disappear almost immediately.

In the lobby client, chat messages don't quite scroll the way they should, and various windows don't stay put like they should, but no big deal at all.

Bottom line: works good for me. Certainly better than playing on my Windows based laptop with an older graphics card.
longhair
Posts: 19
Joined: 26 Apr 2006, 00:22

Post by longhair »

Just an update regarding WINE:

It seems that TASpring won't work for me using any version of WINE newer than 0.9.8 Not sure what the problem is. Tinkered around with it for quite a while and no gaming goodness. Either nothing happens, or it complains that "No IP address specified". (not sure what my IP has to do with starting up a program)
Last edited by longhair on 12 Jun 2006, 00:55, edited 1 time in total.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

the ground would look darker on occasion, and sometimes the explosions would briefly leave a darker trail that would disappear almost immediately.
that'd be the ground decals =) are they acting up?
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det
Moderator
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Joined: 26 Nov 2005, 11:22

Post by det »

longhair wrote:Just an update regarding WINE:

It seems that TASpring won't work for me using any version of WINE newer than 0.9.8 Not sure what the problem is. Tinkered around with it for quite a while and no gaming goodness. Either nothing happens, or it complains that "No IP address specified". (not sure what my IP has to do with starting up a program)
Not true, I've played using every winehq release of wine from 0.9.8 forward. I am currently using 0.9.15. The only change I have had to make is setting Windows 95 emulation mode to fix the memory leak.
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

det wrote:
longhair wrote:Just an update regarding WINE:

It seems that TASpring won't work for me using any version of WINE newer than 0.9.8 Not sure what the problem is. Tinkered around with it for quite a while and no gaming goodness. Either nothing happens, or it complains that "No IP address specified". (not sure what my IP has to do with starting up a program)
Not true, I've played using every winehq release of wine from 0.9.8 forward. I am currently using 0.9.15. The only change I have had to make is setting Windows 95 emulation mode to fix the memory leak.
It can still be true, even if it is not true in your case.
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det
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Post by det »

Sorry, I didn't read the "for me".
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