neutral weapons like mine(notremote) or electro barrier

neutral weapons like mine(notremote) or electro barrier

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emmanuel
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Joined: 28 May 2005, 22:43

neutral weapons like mine(notremote) or electro barrier

Post by emmanuel »

is an possibility to build a minefield as a dragon teeth will be only ghost visiblity and not attack selectiv (a normal mine=neutral exposiv bombtrap at low cost)

the same question about volcano for map with lot of lava sprayding or acid geyser like smoke corosiv

old talk about gaya seem said no but building a weaponized feature is maybe another kind of prog for developers ...if not existing now...

about electro barrier i think at an anti army rushing fence where ally or ennemy unit not turn around but take damage in past to ...maybe a reversiv interupt like a automated door for ally if ally structure
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AF
AI Developer
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Post by AF »

I'm sure I have a big paragraph to write but I dont understand exactly what you're saying, could someone clean it up?? (spelling isnt a problem, it's the grammar at fault)
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I think he wants:

-Mines which don't count against your unit limit and don't discriminate when exploding;
-Map particle systems for geysers and what have you, or neutral gaia units which run scripts to spoof the effect;
-A type of wall which slowly damages everything inside of it instead of blocking it from travelling through, probably with a graphical effect to go with it.
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AF
AI Developer
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Post by AF »

Ok, simply attatch them to team 16 rather than any others and they'll be GAIA units, and thus the mines should behave that way.

The geyser things and whatnot could be done if unitnames in the featuremap where autoloaded into the GAIA team.

The last one can be done with a little fudging and trickery on the modders behalf...
patmo98
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Joined: 09 Jan 2006, 17:51

Post by patmo98 »

Gnome wrote:-A type of wall which slowly damages everything inside of it instead of blocking it from travelling through, probably with a graphical effect to go with it.
All units, or all enemy units?
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Well, he said "ally and enemy" so I guess all.

AF: How do you attach something to team 16? Last time I checked we can't do that :P
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Drone_Fragger
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Post by Drone_Fragger »

I have a feeling tis got sometihgn to do with making a units wreckage alive. Ie, When it finishees building, it "dies" and The wrecakge runs off.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

How do you attach something to team 16? Last time I checked we can't do that
True, the extra team was just half of the solution. The other thing that had to be done was allowing the map to specify gaia units as if they were features, but I never got around to doing that. Well actually I started on it but the feature code looked so "not clean" that I reverted to my usual idea of "let's just fix that when we clean up that code"

Anyway, working on the new map system now anyway, so I'll see if I can put that in it as well...
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AF
AI Developer
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Post by AF »

Also allow the user to specify a default GAIA AI dll...
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emmanuel
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Post by emmanuel »

if some one can think about old nooperative weapon command line :
weaponstype2
seems be a sub lauch munition like greande diperser on cruise missile or asroc subroc missile drop torpedo or depth charge or the good old mirv multiwarhead for nuclear ballistic missile

related to my first talk is the radioactiv or chemical smoke damageabl for all units
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

emmanuel wrote:if some one can think about old nooperative weapon command line :
weaponstype2
seems be a sub lauch munition like greande diperser on cruise missile or asroc subroc missile drop torpedo or depth charge or the good old mirv multiwarhead for nuclear ballistic missile

related to my first talk is the radioactiv or chemical smoke damageabl for all units
Sorry, I can't understand what you are saying.
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FireCrack
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Post by FireCrack »

I beleive such does exist in some form, but i have no idea how to use it.
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emmanuel
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Joined: 28 May 2005, 22:43

Post by emmanuel »

only understand who know how to make weapons.tdf
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