Raised Divide v1.4 Final - Page 2

Raised Divide v1.4 Final

All map release threads should be posted here

Moderator: Moderators

User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

put the rocks on the texture lines :>
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I like the texture a lot- it feels like a toy train set. A very nice first map, and it looks like it will be fun to play.

However, this badly either needs a sky that's properly colored, or a skybox, and the light is very wrong. If this is an Earthlike world, as the textures suggest, then a sky that's that yellow means the sunlight is coming from a fairly steep angle- late afternoon, with a lot've overcast, would cause these unusual lighting circumstances, but not much else. Needs work on the so the sunlight needs to match the sky color, the light needs to come from a steeper angle, and there should be a fair amount of brown-blues in the minimum/shadow colors, as opposed to the razor-sharp blacks of midday (this has to do with the human eye's really bizarre perception of light levels- we do some amazing things with our eyes).
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

Post by emo_boy »

have a link for the map?
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

Post by emo_boy »

nvm ... i didnt see the link the first time i looked at pg 1
User avatar
OverDamage
Posts: 46
Joined: 06 Mar 2006, 09:47

Post by OverDamage »

Argh wrote:I like the texture a lot- it feels like a toy train set. A very nice first map, and it looks like it will be fun to play.

However, this badly either needs a sky that's properly colored, or a skybox, and the light is very wrong. If this is an Earthlike world, as the textures suggest, then a sky that's that yellow means the sunlight is coming from a fairly steep angle- late afternoon, with a lot've overcast, would cause these unusual lighting circumstances, but not much else. Needs work on the so the sunlight needs to match the sky color, the light needs to come from a steeper angle, and there should be a fair amount of brown-blues in the minimum/shadow colors, as opposed to the razor-sharp blacks of midday (this has to do with the human eye's really bizarre perception of light levels- we do some amazing things with our eyes).
I don't really get what your talking about. The map was made to look like it's late afternoon/dusk. The sky is that color because it looks fairly cool, however if your playing a normal game you should never really see it anyway. As for the blue nothingness below the map, well in retrospect I dislike that but I'm not going to release another version simply because the maps balance is exactly what i was going for and i don't feel a color change to the sky warrents a v1.5.


This map will not be changed unless i feel like adding stuff some time in the far off future, so deal with the colors for now and enjoy the map, cuz i think it rocks.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

If it's late afternoon/dusk, then why is the angle in the screenshots so close to vertical? Thanks for both confirming what I stated and then ignoring my observations ;)

As for whether people will see it... a fair number of people don't use OTA POV while playing. More importantly, it will make reflections look very funky- they'll just be a dull, weird orange/yellow, which is not at all matched by the lightsource, which appears to be shooting out white light, and is at an angle that suggests about 1PM, not 6PM on a midsummer, cloudy day... about the only time you're going to see fairly lush greenery and the weather/sun conditions you're attempting to approximate. All of that combines together to give a map a really profound sense of "wrong". It's a subtle thing, but still important.

At any rate, I'm not trying to be mean or anything, and I don't mean anything is wrong with you as a person- this is critique, you're an artist, and if you can't take people saying your work has flaws, then you shouldn't attempt to make art.

It's your first map, and given that fact, I'd be surprised if everything was perfect. NanoArena wasn't perfect, either- while I and hrmph got most of it right, the final version has a few flaws, a couple of which are really quite nasty, and I may go back and re-make it later to deal with them, because I am not generally happy with my work until I've dealt with everything. If you're happy with it, that's just fine- if art doesn't make you happy, then why bother? :-)
User avatar
OverDamage
Posts: 46
Joined: 06 Mar 2006, 09:47

Post by OverDamage »

Argh wrote:If it's late afternoon/dusk, then why is the angle in the screenshots so close to vertical? Thanks for both confirming what I stated and then ignoring my observations ;)

As for whether people will see it... a fair number of people don't use OTA POV while playing. More importantly, it will make reflections look very funky- they'll just be a dull, weird orange/yellow, which is not at all matched by the lightsource, which appears to be shooting out white light, and is at an angle that suggests about 1PM, not 6PM on a midsummer, cloudy day... about the only time you're going to see fairly lush greenery and the weather/sun conditions you're attempting to approximate. All of that combines together to give a map a really profound sense of "wrong". It's a subtle thing, but still important.

At any rate, I'm not trying to be mean or anything, and I don't mean anything is wrong with you as a person- this is critique, you're an artist, and if you can't take people saying your work has flaws, then you shouldn't attempt to make art.

It's your first map, and given that fact, I'd be surprised if everything was perfect. NanoArena wasn't perfect, either- while I and hrmph got most of it right, the final version has a few flaws, a couple of which are really quite nasty, and I may go back and re-make it later to deal with them, because I am not generally happy with my work until I've dealt with everything. If you're happy with it, that's just fine- if art doesn't make you happy, then why bother? :-)
I didn't ignore you observations, I was stating that I'm not going to change it based on your complaint.

Yeah the sun isn't in the right position and some of the colors in the SMD are not what they should be (if this was Earth), but then again this map doesn't take place on any specific planet, so why should the colors match anything the human eye is acustomed too. The sun is shooting out near white light, but that doesn't mean that the composition of the atmosphere on this planet can't filter it to a dull yellow due to some unknown chemical in the air. My point; the only thing I dislike about my map's look is the bright blue nothingness below the map.

Being my first map I was mostly thinking about balance rather than looks (even though it looks great!) and now thats I've fixed up the map's balance to a point that I like (and that plays well IMHO) I'm not in a huge hurry to make people DL a new version just for some color tweaks that won't really affect anything. Right now my focus is on my next map, which will hopefully play great, and look good, right from the 1st release :)
Post Reply

Return to “Map Releases”