New unit idea

New unit idea

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

New unit idea

Post by emo_boy »

I have an idea for a super unit similar in height to the krogoth, as destructive as a fast firing long range plasma cannon and a cool as the commander. I would appreciate it if someone would take the time to make this unit for me and it would be well appreciated. I was also wondering... is it possible to swap this unit with the krogoth in spring so that i might play with other people while using my unit??

http://www.fileuniverse.com/?p=showimage&ID=3071
.funkymp
Posts: 77
Joined: 23 Jan 2006, 22:48

Post by .funkymp »

so, basically a vulcan on legs :?
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I should warn you before the flames start. Most Spring and OTA players are not supporters of huge uber units that destroy a base in .00003 seconds etc.

And making it really expensive does NOT balance it.

So be prepared to be called a noob.......n00b

:wink:
emo_boy
Posts: 36
Joined: 12 Mar 2006, 22:18

Post by emo_boy »

i understand but would still love to see my idea ingame
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

maybe you and chrispin can work together? :lol:
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Roffle.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Zaphod wrote:maybe you and chrispin can work together? :lol:
Heck, why stop with ONE stupidly overpowered unit when you can have them all!

I think a mod that compiles every overpowered uberunit around into a single pack would be good. So the next time someone posts one of these, we just link and tell them to play that.

I mean, I know *I* want to see 5 krogoths squaring off against a Monkeylord or four. Maybe even with some Orcones and Kargs for support.

Of course, the peewee that fires nuke EMGs would be a must.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Oh my lord...
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Funny picture. But there has to already be a super mech with a multi-barreled arm somewhere out there in the world of third party TA units.

Anyway, there's a *huge* problem with that concept art. On the head, it has both a Core logo and human pilot. This is simply totally contradictory.
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Nemo wrote:
Zaphod wrote:maybe you and chrispin can work together? :lol:
Heck, why stop with ONE stupidly overpowered unit when you can have them all!

I think a mod that compiles every overpowered uberunit around into a single pack would be good. So the next time someone posts one of these, we just link and tell them to play that.

I mean, I know *I* want to see 5 krogoths squaring off against a Monkeylord or four. Maybe even with some Orcones and Kargs for support.

Of course, the peewee that fires nuke EMGs would be a must.
Don't forget the cheese-hat peewee and the RFLRPC (Rapid fire long range peewee cannon). And the hawk with dual annis.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Heh, if someone makes a list and gives me links for where I can find the units, I'll throw a mod together when time allows. (keep in mind that this is going to be a hack job - I don't particularly care how well it turns out, and I have things for spring I'd rather be working on <_<)

Units:
Arm:
Commander (with super long range dgun and super uber health!)
Cheese Hat Peewee
Bertha shell flash.
Orcone.
Blue laser of death Hawk
Brawler with huge stun EMGs
Liche with 5x the bomb area of effect and faster reload.
LANDSKEET.

Core:
Commander.
Krog
Karg
Sumo (with some fancy weapon, gogo suggestions)
AK of doom. (Blue laser of death?)
Shadow that drops a line of nukes
Monkeylord



Feeeed meeee units. Links to somewhere I can grab them from would be cool too (or just what mod they're in). Already ported to spring is a requirement.

Remember, any unit can become stupidly overpowered with the right weapon!
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Hmmmmm, I vaguely remember a Krow with a comm sitting on top and a lot of weapons underneath....
User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

this is obviously a joke... unless it is not... it is still funny!! :D
jellyman
Posts: 265
Joined: 13 Nov 2005, 07:36

Post by jellyman »

I think the concept art shows a talent for design, that with development could produce some cool and useful units.
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

add this unit to AA mod and have phung with noob frieds :p
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Phung is and odd way to spell gay sex. :roll:
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Nemo wrote:Heh, if someone makes a list and gives me links for where I can find the units, I'll throw a mod together when time allows. (keep in mind that this is going to be a hack job - I don't particularly care how well it turns out, and I have things for spring I'd rather be working on <_<)
Call it N00berhack! :-) :wink:
User avatar
Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

*pokes Gnome* Didn't we already do that? The GoW? How hard would it be to convert it to Spring?
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Kk. Heres the List of "Stupidly overpowered units of dewm" from the AA forums:

Don't forget fusions and mohos are now armed with heptuple bertha cannons and that all boats are amphibous and submersible. Also, nukes now spawn 100 commanders wherever they crash instead of forming a nuclear explosion. Zuesses hover and fire sumo lasers, and Sumos have a RFLRPC, a Rapid Fire Long Range Peewee Cannon mounted on their back instead of a crummy laser.

The only calculation I cared to make was on hawks, and they fire dual rapid-fire Annihilators, have twice the maxspeed and turnrate, and are about as tough as an Orcone.

Don;t forget beamers now fire beam annihilators with the range of a LRPC, and all peewees are standardised to the Cheese hat peewee. With dual Dguns.


Not to mention that spiders EMP stun is permanent, and with an AoE of 1500


And that Storms and rockos fire cruise missles instead of the useless missles they fire now.
Post Reply

Return to “Game Development”