Absolute Annihilation: Spring 1.46
Moderator: Moderators
Flashes have tracks, not wheels.Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
also, no units in Spring have tyres. Tires maybe, but not tyres.Maelstrom wrote:Flashes have tracks, not wheels.Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
*dons asbestos cloak*
He is busy all right. The release date of "With 73b3 out now, you can expect the next version of AA within a week or so." was never made. But Cadyr wouldn't give up for yoga so easilykrogothe wrote:AA is dead, Caydr stopped working on it and is instead raising money to fund his own yoga workshop.
Move along gentlemen, theres nothing more to see here.

You mean the Stargate? http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit

Not sure if you kow about this already Caydr, but this website is a massive database of all TA units made ever, and each unit is classified by type, also contaions all the technical data for each unit, such as footprint, weapon type, movements, and energy requirements and build menu structures.
http://www.unituniverse.com/
There are a couple units I think you should look at, Especially a Unit called "Chris" in the Kbots, it is an Anti-air LVL2 kkbot which this mod could really use.
http://www.unituniverse.com/
There are a couple units I think you should look at, Especially a Unit called "Chris" in the Kbots, it is an Anti-air LVL2 kkbot which this mod could really use.
Didn't FF hold some weird device of arm lvl 3 I never build but is called: Experimental ODS-TeleporterIsaactoo wrote:You mean the Stargate? http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2463Kixxe wrote:And what about the teleporter? Any chance of it getting implented?
It would be really awesome...not to mention AA would be The first mod to have a teleporter-type unit
And while your at it, reduce the hovercommanders HP to 6k and their workertime to 500. So the comm pushing gets a bit less dominating.Egarwaen wrote:Caydr: Include the Hover craft Commanders mutator in the next release.
Also, hit the bloody flashes so hard with the nerf bat that the tyres fall off.
- Drone_Fragger
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- Drone_Fragger
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Well. Are there any majopr flaws, Bugs, Game ruining Exploits (Don't say combombing or I will kill you) or Balenvce issues in AA 1.44?
I didn't Think so. And caydrs Mod, um... Design plan was to make AA like OTA would of been if the company wan't bought out. Thats why we don't need crazy units that do sod alll etcetc.
I didn't Think so. And caydrs Mod, um... Design plan was to make AA like OTA would of been if the company wan't bought out. Thats why we don't need crazy units that do sod alll etcetc.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49