An Idea to (help) Fix aircraft

An Idea to (help) Fix aircraft

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

An Idea to (help) Fix aircraft

Post by Dragon45 »

Make all of them behave more like the gunships!
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Why?
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

1. They're broken?

2. It would work... bombers would shoot as gunships, witch dosen't look like, witch would reqiure change in models...

3...
FireCrack wrote:Why?
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

No, just no.
jellyman
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Joined: 13 Nov 2005, 07:36

Post by jellyman »

I say make all other units behave like avengers. Except submarines.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i say that the com should behave as a hovercraft and the bulldog should have wings and fly like a retarded ant
but thats just me ;)
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Min3mat wrote:i say that the com should behave as a hovercraft and the bulldog should have wings and fly like a retarded ant
but thats just me ;)
Retarded ants don't fly.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Have you ever seen a retarded ant?
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

Zaphod wrote:Have you ever seen a retarded ant?
I have, the common worker retarded ant does not fly as it doesn't have wings.

Just no. -_-
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Zaphod wrote:Have you ever seen a retarded ant?
One keept running into my looking glass beam of death untill it was limp.. and then it slowly crawled with the 3 legs it had left.. it was sad... and fun :D
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Azu
Posts: 189
Joined: 09 Apr 2006, 22:47

Post by Azu »

It's very messy the way units such as hawks randomly fly all over the place when I am trying to control them, where as units such as brawlers move around exactly how I want them to.. can somebody please explain to me the reason that a lot of the air units randomly move around and ignoring my instructions and what the practical purpose of having them move in such a way rather then moving the way units such as the brawler move is?
Theotherguy
Posts: 79
Joined: 11 Jul 2005, 02:01

Post by Theotherguy »

Because TA spring has flight dynamics. This isn't some idiotic old-style RTS where aircraft are just ground units that fly. In case you havent noticed, in real life aircraft have to make passes like that because they have to be constantly moving to sustain lift. In my opinion it is one of the best parts of TA, the realistic flight dynamics. Brawlers are not this way because they are supposed to be like choppers, which can strafe and hover.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Theotherguy wrote:Because TA spring has flight dynamics. This isn't some idiotic old-style RTS where aircraft are just ground units that fly. In case you havent noticed, in real life aircraft have to make passes like that because they have to be constantly moving to sustain lift. In my opinion it is one of the best parts of TA, the realistic flight dynamics. Brawlers are not this way because they are supposed to be like choppers, which can strafe and hover.
True, but thier pathing could be alot smarter then it is. Hawks are expecially bad for chasing things infinate distances even after a million return to base orders have been assigned. I appreciate the simulated airmovenet dynamics, but I could do without the simulated pilot retardation.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

A lot of the planes seem to be stuck on roam, meaning they fly in random directions, they soemtiems stay in the generally vicinity I want them to, but often when I am trying to gather a force, a bunch will fly off into the enemy's anti air and get itself blown up.. can you please make it so when I press the s button or press stop, the aircraft I have selected will land? Like in OTA? The way it is now pressing s seems to do nothing whatsoever.. and some units such as brawler, when I set the aircraft factory to guard itself, and make endless brawlers, a bunch of the brawlers DO land even when I DON'T want them to! So, yes, some of the airplanes land... when they shouldn't! It would be nice if you could add an option to make the aircraft behave more realisticly and follow instructions ^_^ please?
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

They could be smarter, yes.

For now? Use the patrol order.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

even on hold pos sometimes u need to whack s and order them back to ur base (especially things like metallions in FF)
btw whats up with fighters in FF not being able to guard other units? same with units that act like fighters such as EMP corvettes :|
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

Is there any reason not to add this option? If not, please add it, soon, thanks.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Azu wrote:Is there any reason not to add this option? If not, please add it, soon, thanks.
Yes.

It would look like shit. I mean, FIghters would stop in mid air, Drift form side to side firing AA missles.
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Azu
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Joined: 09 Apr 2006, 22:47

Post by Azu »

No, they would fly back and worth rather then in random directions, and land when you tell them to, anyways that isn't the point, it would be off by default, so people like you wouldn't be effected by it. So, how could any problems arise? If you don't like it you can just leave it turned off..
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

It would lok like shit. Which is the point. Fighters don't act like gunships, they act like fighters.
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