what can see cloaked units?

what can see cloaked units?

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duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

what can see cloaked units?

Post by duncs »

i let a cloaked sniper get into my base, and it took out a fusion reactor :/

so what can see them? I just read that dragon's eyes can. what else?
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Well, there is something called stealth to. Now, Cloacking renders your units invisbole for your Line of sight, but not radar. Radar can therefore see these snipers. If you see some dot run into your base, kill with some peewees.

Spies both have stealth AND clocaking, but they have no weapon.

All units who are cloacked becomes decloked when a unit comes close enought. See the radius bye clickin on the units attack button and looking for a small blue cicle.
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

Kixxe wrote:All units who are cloacked becomes decloked when a unit comes close enought. See the radius bye clickin on the units attack button and looking for a small blue cicle.
Or just selecting the unit and holding shift.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Snipers are stealth AND cloakable kixxe.

There is no way to find them easily. Honestly, your best bet for finding them is either LOTS of ak's or take out your enemies energy.
duncs
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Post by duncs »

can someone define stealth? does that mean not visible to radar?
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Forboding Angel
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Post by Forboding Angel »

invisible to radar, yes.
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Min3mat
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Post by Min3mat »

radar has long LoS though so u can spot them
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

the only real way to see a stealth/kloaked unit is to "bump into it", meaning, get a unit into it's detection radius... that's why the dragon's eyes work, because they are cloaked/stealth the sneaking in unit has a good chance of bumping into one.
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Forboding Angel
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Post by Forboding Angel »

DE's are horrifically expensive tto run though. 5 DE's == 100 energy drain == teh suckage.
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Abe Xedinski
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Joined: 08 Mar 2006, 20:21

Post by Abe Xedinski »

Will shooting a cloaked unit make it visible?
(Yes I'm stupid, I know... I just never tried it...)
Last edited by Abe Xedinski on 24 Mar 2006, 19:20, edited 1 time in total.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

As alternate solution, play xta instead, where jammer radius is small in general, even for jamming towers.
patmo98
Posts: 188
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Post by patmo98 »

Abe Xedinski wrote:Will shooting a cloaked unit make it visible?
(Yes I'm stupid, I know... I just never tried it...)
If a cloaked unit shoots, it will become visable. I don't know what happens if it is shot. On the other hand I think that it MAY lose stealth for a few seconds.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

mongus wrote:As alternate solution, play xta instead, where jammer radius is small in general, even for jamming towers.
Jamming's irrelevant.
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Forboding Angel
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Post by Forboding Angel »

stealth cannot be lost iirc
Egarwaen
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Post by Egarwaen »

Forboding Angel wrote:stealth cannot be lost iirc
Nope, it's an inherent property. The only way you'll see something that's stealthy and cloaked is if your enemy runs out of energy when you have LoS or you trip over it.
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SinbadEV
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Post by SinbadEV »

Egarwaen wrote:
Forboding Angel wrote:stealth cannot be lost iirc
Nope, it's an inherent property. The only way you'll see something that's stealthy and cloaked is if your enemy runs out of energy when you have LoS or you trip over it.
Or, as I said, if they trip over you :P
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I think that, in AA, the sniper K-Bot is both cloackable and stelthy.
In XTA, it is only cloackable.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Originally in OTA, the sniper kbot could cloak, but could still be seen on radar. Personally, I would have preferred the opposite, because in Spring, with auto radar targeting, this advantage is now pointless. Stealth is the real hiding advantage in Spring, because of radar autotargeting.

Giving a unit both stealth and cloak is an extremely risky move, and effectively makes a unit invisible until it is ready to fire. Careful steps have to be taken to ensure that such a unit is balanced.

In SWS and SWTA, we have reserved such a combination for the absolute apex of the Rebel Build tree, which is the Jedi Master. And we have balanced this by ensuring that the Jedi Master is an expensive and risky tool, and has a very large decloak radius, so that it takes plenty of micro to actually slip the unit past enemy defences to do the damage.
SJ
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Post by SJ »

In XTA nothing both cloaks and is stealth, however your own jamming towers jams your own radar also. So cloaked units only works well when the opponent has his own base jammed, and the easiest way to detect a suspected cloaked unit is to disable jamming in that area (or make sure to build your base with some gaps in the jamming coverage).
Admo
Posts: 13
Joined: 27 Jan 2006, 01:45

Post by Admo »

should also note that a plane flying over head can decloak (due to proximity) a unit. they have a bit of difficulty automatically targeting such a unit because by the time they come back around the unit has cloaked again. but planes combined with towers will solve the problem.
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