NanoBlobs 0.3, dev diary - Page 7

NanoBlobs 0.3, dev diary

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Argh wrote:The rotating part near the front is offset enough that when the gun drops, there's quite a bit of angle to play with. Minbarrelangle=1 is broken in this Spring version, but I wasn't intending to limit it. I suppose that, if a unit got right next to it, it'd look dumb firing down, but you're just never going to notice it, I think. I wish Spring had a Maxbarrelangle TDF tag, so that I could prevent this from ever happening, period, but <shrug> it's not that big of a deal anyhow.
You could script the barrel limits easily enough, though the weapon would still fire from larger/smaller angles.

Anywho, I haven't played the old one, but this does look rather fun. And stunningly pretty. :-)
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Belmakor
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Post by Belmakor »

Argh wrote:I'm probably going to end up animating the Sheep, Lord and Square Rook myself, starting tonight... and then we're ready for release of 0.3.
After having my first introduction to nanoblobs play last night (using the 0.2 release) I'm sold on the concept. I'm very looking forward to the 0.3!!

Belmakor
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Argh
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Post by Argh »

Glad you like it.

BTW, if anybody out there is a BOS animator, has free time and a commitment to quality... and would like a chance to work with Wolfe Games on its next project, please PM/Email me. We will be working on a futuristic combat game with a much more realism-based tone and feel.

My current animator is having problems getting things done, which is one of the reasons why we've been having trouble meeting our release schedule. I can animate, but I'd rather be spending my time on the other things that I need to do to get game designs working- in short, the more help I get, the faster we can get games into everybody's hot little hands.

More information (i.e., screenies/hype) about our next project will be available as soon as NanoBlobs 0.3 is released, but I'm taking applications now.
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Guessmyname
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Post by Guessmyname »

Argh wrote:BTW, if anybody out there is a BOS animator, has free time and a commitment to quality... and would like a chance to work with Wolfe Games on its next project, please PM/Email me. We will be working on a futuristic combat game with a much more realism-based tone and feel.
Sounds like CZTA. But that's back to the old TA engine right now. Give me a shout on it sometime
raikitsune
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Post by raikitsune »

so where would we get this 0.2 or 0.3? :lol:
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AF
AI Developer
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Post by AF »

You can get 0.2 from fileuniverse, or you can get 0.3 when it's released...
raikitsune
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Post by raikitsune »

AF wrote:You can get 0.2 from fileuniverse, or you can get 0.3 when it's released...
Kittos mate i thought 0.3 wasn't out but always better to check eh :)
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Argh
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Post by Argh »

Image
jellyman
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Post by jellyman »

drool
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Drone_Fragger
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Post by Drone_Fragger »

Love the new sheep model. Look too much like lizards though. Meh.
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Argh
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Post by Argh »

... just thought this was really atmospheric. Still working on the Lord- animations are complete, but I'm having a problem with a couple of minor things. Just need to get the Square Rook done, polish a bit more, then ... release. We're reeeeeally close now.

Image 8)
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Drone_Fragger
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Post by Drone_Fragger »

Do you think it'll be done by sunday night? (GMT)
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Zenka
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Post by Zenka »

Can't wait.
I can smell the King of NanoBlobs (KoNB) already!
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Drone_Fragger
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Post by Drone_Fragger »

KoNB ftw.
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AF
AI Developer
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Post by AF »

lol, that'll be [KoNb]NTAIXE7.5, literally unbeatable, even further overshadowed by XE8 muhahahahahahhahahahaha.

I take it the big floating thing is a square rook? It reminds me of aztecs, but it looks like it's too plain, as if it's textures are just block colours with reflective turned on to make them pretty.. And it needs a shave too =p

The sheep look much much much better though.. I expected the holder to be larger tho...
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Soulless1
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Post by Soulless1 »

isn't that a lord? Looks more lord-ey than rook-ey :P
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aGorm
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Post by aGorm »

That group shot looks dam sexy (and not jsut cause I know that map :P ) everything looks realy wild!! Kinda crossing japanes weirdness with modern tech, without ending up with gundam (which has lost the weirdness of japanes)
Some of those would not look out of place in a Hayao Miyazaki movie.

aGorm
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Drone_Fragger
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Post by Drone_Fragger »

Thats a lord. As far as I can tell, a square rook is basically a pyramid with a weapon and legs stuck on.
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Argh
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Post by Argh »

Done 8)

Image
Image

Now, who wants to beta-test it?
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Zenka
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Post by Zenka »

Oeh! Oeh! pick me! (jumps)
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