You could script the barrel limits easily enough, though the weapon would still fire from larger/smaller angles.Argh wrote:The rotating part near the front is offset enough that when the gun drops, there's quite a bit of angle to play with. Minbarrelangle=1 is broken in this Spring version, but I wasn't intending to limit it. I suppose that, if a unit got right next to it, it'd look dumb firing down, but you're just never going to notice it, I think. I wish Spring had a Maxbarrelangle TDF tag, so that I could prevent this from ever happening, period, but <shrug> it's not that big of a deal anyhow.
Anywho, I haven't played the old one, but this does look rather fun. And stunningly pretty.
