Contrary to popular belief...

Contrary to popular belief...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Das Bruce
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Joined: 23 Nov 2005, 06:16

Contrary to popular belief...

Post by Das Bruce »

Spring : 1943 is not dead, and it prove it, here are some screenshots of some untextured units...

Katyusha
Image

T34
Image

Sturmgeschütz
Image

ZiS-3 *First UV mapping attempt*
Image

Resource Depot (Metal Extractor)
Image

Oil Depot (Supply/Production & Storage)
Image

Russian Tank Factory *First texturing attempt*
Image

Credit must go to Smoth and Fang for their help when nobody else would.
smokeynseinor
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Joined: 21 Oct 2004, 12:19

Post by smokeynseinor »

Sweet, Nice work there lads.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

The Texture on the tank factory, while a little bland, looks great. As do the rest of the models. Nice work.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yay nice. is this going to be a nice back to basics WW2 themed mod with no more than 30 units per side? mods such as AATA give me a headache :>
if you weren't planning on a small mod could u consider it :)
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BvDorp
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Joined: 14 Oct 2005, 12:09

Post by BvDorp »

small mod would be awesome :)

bruce, looks great! I for one would play it! I'd love this mod :) who's making it atm?
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Nice.
Go post on the forums caydr made for you! I thought the mod was dead :O
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Min3mat wrote:yay nice. is this going to be a nice back to basics WW2 themed mod with no more than 30 units per side? mods such as AATA give me a headache :>
if you weren't planning on a small mod could u consider it :)
I'm not sure what number of units per side it will be but it will be alot smaller than AATA.
BvDorp wrote:who's making it atm?
Uhh, just me. :-)
Maelstrom wrote:The Texture on the tank factory, while a little bland, looks great. As do the rest of the models. Nice work.
Oh its definately not finished, and neither are most of the models no doubt.
Journier
Posts: 214
Joined: 24 Jan 2006, 19:15

Post by Journier »

this looks awesome, cant wait to try this mod out/ :) really nice lookin.

will you put it in so that vehicles etc use oil to move? like tanks require alot of "fuel" to just have laying around.. (Dont think you can mod it so when they move they use more oil)


This mod can have some good idea's. Strategy ftw.

Once again looks great.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Min3mat wrote:yay nice. is this going to be a nice back to basics WW2 themed mod with no more than 30 units per side? mods such as AATA give me a headache :>
if you weren't planning on a small mod could u consider it :)
I think AATA actually has less units per side than OTA. :|
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Das Bruce
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Post by Das Bruce »

Journier wrote:Will you put it in so that vehicles etc use oil to move? like tanks require alot of "fuel" to just have laying around.. (Dont think you can mod it so when they move they use more oil)
Once I figure out how I want tanks and aircraft to use a small or no ammount of fuel when lying around and a large ammount when moving.
FLOZi wrote:
Min3mat wrote:yay nice. is this going to be a nice back to basics WW2 themed mod with no more than 30 units per side? mods such as AATA give me a headache :>
if you weren't planning on a small mod could u consider it :)
I think AATA actually has less units per side than OTA. :|
Yes but theres so many things that just seem pointless because of their extreme similarity to other units.

I'm personally aiming for fun/strategic WW2 mod rather than a WW2 version of the WD aircraft tree. :lol:

And Flozi, if you want to use some of my models in AATA for the Russian side or a high poly German side thats fine.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Well good luck to ya but there are some problems you might run into in the ballance department.

For example:

-German infantry use MP-40 9mm sub-machineguns and 8mm Mauser bolt-action rifles while America uses M1 Garand .30cal semi-auto rifles and Thompson .45cal sub-machineguns, not a big deal but there will be siginificant differences between many weapons of that era, AATA compromises with sheer sellection of different types.
-If you would only go with the 1 fighter 1 bomber setup you will only have a limited amount of aircraft, you might need more tiers of aircraft.

Well good luck though.
Journier
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Joined: 24 Jan 2006, 19:15

Post by Journier »

well I really am excited about the ideas for this mod.

on the above thoughts. heres 2 things that you could do.

#1 Just imagine the soldier with more experience has the better weapons and thats why he won the fight :) Wish i knew how experience could affect things in this game, then maybe it would be nice to have like a "damage per second" increase once the unit got so much experience.

but since i dont know if experience can just add hit points, dont know if that would be possible :/

#2 Have an "Elite" group of soldiers buildable in the same barracks.

But really why have 2 of the same things, if 1 is going to be better than the other why build the other :/

Since From what i remember Germany's SS divisions, were just better supplied troops, had more full auto weapons in the division than a normal division. they got the cream of the crop is all :/ and they got the honor of being on the front lines attacking quite a bit.


woot woot, just a few ideas :)
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Das Bruce
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Post by Das Bruce »

GrOuNd_ZeRo wrote:Well good luck to ya but there are some problems you might run into in the ballance department.

For example:

-German infantry use MP-40 9mm sub-machineguns and 8mm Mauser bolt-action rifles while America uses M1 Garand .30cal semi-auto rifles and Thompson .45cal sub-machineguns, not a big deal but there will be siginificant differences between many weapons of that era, AATA compromises with sheer sellection of different types.
-If you would only go with the 1 fighter 1 bomber setup you will only have a limited amount of aircraft, you might need more tiers of aircraft.

Well good luck though.
Firstly the infantry thing, I plan to stylise infantry like everything else in this mod, with several types...

Assault - Light automatic weapon, still undecided
Support - Slightly larger weapon than Assault but only semiautomatic, they will have some antivehicle/building capability in the form of grenades
AntiTank - Panzerfaust etc, maybe a pistol
Machine Gunner - Machine gun
Officer/Spotter - V-large LOS, may be able to call in airstrikes artillery bombardments
Engineers - Build stuff, divided into civil and military,

Maybes...

Sniper - Slow firing instakill weapon, may have some sort of anti officer ability
Flamethrowers - Very powerful weapon, esp against infantry and pillboxes, but slow, weak and explode when they die
Adv infantry - Good automatic weapon, grenades, but expensive and long build time


Secondly aircraft...

Fighter - Anti air, very manuverable
Light bomber/tank hunter - Weaker anti air weapon than the fighter, less manuverable, but equipt with rockets or light bombs
Torpedo bomber - Anti ship torpedos
Bomber - Bombs, good against structures but large and slow
Transport - Transports infantry

I think there were more aircraft but I don't remember them right now, I've got it written down somewhere...

Anyhow, as you can see, its a very stylised build tree, this game is for fun and strategy as apposed to historical accuracy, although I will try and make it atleast slightly resemble what its supposed to. I'm also not sure how feasible some of the infantry with secondary weapons are so I'll have to look into that.
Journier wrote:well I really am excited about the ideas for this mod.

on the above thoughts. heres 2 things that you could do.

#1 Just imagine the soldier with more experience has the better weapons and thats why he won the fight :) Wish i knew how experience could affect things in this game, then maybe it would be nice to have like a "damage per second" increase once the unit got so much experience.

but since i dont know if experience can just add hit points, dont know if that would be possible :/

#2 Have an "Elite" group of soldiers buildable in the same barracks.

But really why have 2 of the same things, if 1 is going to be better than the other why build the other :/

Since From what i remember Germany's SS divisions, were just better supplied troops, had more full auto weapons in the division than a normal division. they got the cream of the crop is all :/ and they got the honor of being on the front lines attacking quite a bit.


woot woot, just a few ideas :)
1# Experience will hopefully have a very minimal effect on the game, 25% at the very absolute totally complete max.

2# SS would be the german Adv Infantry if I include them.
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Das Bruce
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Post by Das Bruce »

Oh and the thing that I meant to mention is that there may be two types of barracks, a regular one, that takes a larger amount of time and costs more but produces all kinds of infantry, and a field one which builds quicker and cheaper, but can only build basic infantry, assualt and maybe support.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Battlefield 1942 had a very stylized version of WWII combat, which was quite succesful, I thought.

I actually prefer having a number of units with clear roles, as opposed to half of the units ever appearing on production lists, and having to sift through them.

That being said, I really don't think it is productive to have two seperate WWII mods operating concurrently. Joining forces would be a far more logical step, for both you and your fans. It would result in a better product, faster.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

*sigh* every unit has its uses.

I suppose I could follow suit of AA and relase a 'light' version with the bare minimum of units for the historical cretins. :P
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I said I'd model for you at some point bruce, (probebly in the AA forums) so I am. I'm making an allied factory, But don't expect it to be too good, as its untextured and my first attempt at modeling.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Well...

You will most definitly have people that will ask: when is this or that going to be included?

Hence having huge amounts of units in those mods.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Actually, When bruce started this mod, he asked around On the AA forums if anyone could help. So i said I'd learn to model. So I have.
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