GrOuNd_ZeRo wrote:Well good luck to ya but there are some problems you might run into in the ballance department.
For example:
-German infantry use MP-40 9mm sub-machineguns and 8mm Mauser bolt-action rifles while America uses M1 Garand .30cal semi-auto rifles and Thompson .45cal sub-machineguns, not a big deal but there will be siginificant differences between many weapons of that era, AATA compromises with sheer sellection of different types.
-If you would only go with the 1 fighter 1 bomber setup you will only have a limited amount of aircraft, you might need more tiers of aircraft.
Well good luck though.
Firstly the infantry thing, I plan to stylise infantry like everything else in this mod, with several types...
Assault - Light automatic weapon, still undecided
Support - Slightly larger weapon than Assault but only semiautomatic, they will have some antivehicle/building capability in the form of grenades
AntiTank - Panzerfaust etc, maybe a pistol
Machine Gunner - Machine gun
Officer/Spotter - V-large LOS, may be able to call in airstrikes artillery bombardments
Engineers - Build stuff, divided into civil and military,
Maybes...
Sniper - Slow firing instakill weapon, may have some sort of anti officer ability
Flamethrowers - Very powerful weapon, esp against infantry and pillboxes, but slow, weak and explode when they die
Adv infantry - Good automatic weapon, grenades, but expensive and long build time
Secondly aircraft...
Fighter - Anti air, very manuverable
Light bomber/tank hunter - Weaker anti air weapon than the fighter, less manuverable, but equipt with rockets or light bombs
Torpedo bomber - Anti ship torpedos
Bomber - Bombs, good against structures but large and slow
Transport - Transports infantry
I think there were more aircraft but I don't remember them right now, I've got it written down somewhere...
Anyhow, as you can see, its a very stylised build tree, this game is for fun and strategy as apposed to historical accuracy, although I will try and make it atleast slightly resemble what its supposed to. I'm also not sure how feasible some of the infantry with secondary weapons are so I'll have to look into that.
Journier wrote:well I really am excited about the ideas for this mod.
on the above thoughts. heres 2 things that you could do.
#1 Just imagine the soldier with more experience has the better weapons and thats why he won the fight :) Wish i knew how experience could affect things in this game, then maybe it would be nice to have like a "damage per second" increase once the unit got so much experience.
but since i dont know if experience can just add hit points, dont know if that would be possible :/
#2 Have an "Elite" group of soldiers buildable in the same barracks.
But really why have 2 of the same things, if 1 is going to be better than the other why build the other :/
Since From what i remember Germany's SS divisions, were just better supplied troops, had more full auto weapons in the division than a normal division. they got the cream of the crop is all :/ and they got the honor of being on the front lines attacking quite a bit.
woot woot, just a few ideas :)
1# Experience will hopefully have a very minimal effect on the game, 25% at the very absolute totally complete max.
2# SS would be the german Adv Infantry if I include them.