Unit request for xta
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Looks like long range artillery for WD.
Aint it a .. cluster/something (rocket/grenade/..) Kbot and a 6 lazer tank?
edit: you are right, didnt check. In that case your tank fits in.
Aint it a .. cluster/something (rocket/grenade/..) Kbot and a 6 lazer tank?
edit: you are right, didnt check. In that case your tank fits in.
Last edited by mongus on 08 Mar 2006, 20:03, edited 1 time in total.
Re: Unit request for xta
my english is poor...Yeha wrote: [...] or a cluster grenade with balistic path that will explode into smaller pieces before impact. This can be either a kbot or a vehicle.
New weapon will be created when we have a unit to tinker with.
a grenade with ballistic path have to be fired from an artillery thing I think..
Tell me how should I build the unit
Yeha never mentioned tracks.MIRV launcher for core, mostly a core version of the raven kbot, instead of a rocket volley it will fire a two phase weapon, either a MIRV missile that will split into multiple warheads before impact, or a cluster grenade with balistic path that will explode into smaller pieces before impact. This can be either a kbot or a vehicle.
New weapon will be created when we have a unit to tinker with.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Dependable on the program you use.
There are always tutorials for the program you use. Mostly they come with it.
I use Maya 7, but that's not a simple program for simple models.
Look in the tuts for how to make the UV mapping.
Afthater all that work:
There is always an option to export the UV map as a jpg or so.
You draw over the image(in whatever drawing program, make sure you are easely able to get rid of the lines you exported from the Uv editor) and use that as texture.
Is good to not draw inside ethe lines, but also draw somewhat around it, for some shift space.
This is a non-optimised texture of the silencer:
http://lassie.student.utwente.nl/vliet/example.jpg
I hope I answered your question. If not, ask again
Also there are various tutorials for ever program on the net, use google!
There are always tutorials for the program you use. Mostly they come with it.
I use Maya 7, but that's not a simple program for simple models.
Look in the tuts for how to make the UV mapping.
Afthater all that work:
There is always an option to export the UV map as a jpg or so.
You draw over the image(in whatever drawing program, make sure you are easely able to get rid of the lines you exported from the Uv editor) and use that as texture.
Is good to not draw inside ethe lines, but also draw somewhat around it, for some shift space.
This is a non-optimised texture of the silencer:
http://lassie.student.utwente.nl/vliet/example.jpg
I hope I answered your question. If not, ask again

Also there are various tutorials for ever program on the net, use google!
lol, this is the "default" uvw mapping, I flattened (does this word exist?) all the polys on the texture, it isn't the definitive texturing and I change the model too often to do a serious uvw mapping...LathanStanley wrote:pretty nifty model.... but the skin makes me nausious....
can someone PLEASE teach you how to UV map it? so that the thing's textures allign over the edges of faces?
PS: an admin or someone should read this thread and tell us if the units are ok... I dont want to model, skin, export, etc.. the unit 234 times
sorry for my english...
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16