Unit request for xta - Page 7

Unit request for xta

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

SJ, do you still need that MIRV launcher?
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Yeha posted it, and since there are no posts in the thread about it, I'm guessing yes. PLEASE! MAKE ONE GROUND ZERO! I BEG YOU!
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

Cluster Grenade Launcher Concept

Image
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

another concept:

Image

any comment?
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

I really like the 2nd one.

Maybe too replace the set of 3 tires with the tank like propulsion like the first model would be better.(I really need to find the word for that)
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Looks like long range artillery for WD.

Aint it a .. cluster/something (rocket/grenade/..) Kbot and a 6 lazer tank?

edit: you are right, didnt check. In that case your tank fits in.
Last edited by mongus on 08 Mar 2006, 20:03, edited 1 time in total.
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Re: Unit request for xta

Post by BlueIce »

Yeha wrote: [...] or a cluster grenade with balistic path that will explode into smaller pieces before impact. This can be either a kbot or a vehicle.
New weapon will be created when we have a unit to tinker with.
my english is poor...

a grenade with ballistic path have to be fired from an artillery thing I think..

Tell me how should I build the unit
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Heres one I threw together.
Image

Download OBJ/wings format here.
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

I like the barrel supports, but I think that will be very hard to move them correctly in the script :(
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Hard but not impossible.
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

this is the last, I promise :P

ImageImageImage
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

I realy like the missile truck, looks awesome!
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

nice, but didn't Yeha ask for tank treads?
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

does treads means tracks? like this?:

Image

sorry my english is poor

maybe the missiles can hide under the unit while it isn't firing... just like merls
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

MIRV launcher for core, mostly a core version of the raven kbot, instead of a rocket volley it will fire a two phase weapon, either a MIRV missile that will split into multiple warheads before impact, or a cluster grenade with balistic path that will explode into smaller pieces before impact. This can be either a kbot or a vehicle.
New weapon will be created when we have a unit to tinker with.
Yeha never mentioned tracks.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

nor brain it seems.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

pretty nifty model.... but the skin makes me nausious....

can someone PLEASE teach you how to UV map it? so that the thing's textures allign over the edges of faces?
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Dependable on the program you use.

There are always tutorials for the program you use. Mostly they come with it.
I use Maya 7, but that's not a simple program for simple models.

Look in the tuts for how to make the UV mapping.
Afthater all that work:
There is always an option to export the UV map as a jpg or so.
You draw over the image(in whatever drawing program, make sure you are easely able to get rid of the lines you exported from the Uv editor) and use that as texture.

Is good to not draw inside ethe lines, but also draw somewhat around it, for some shift space.

This is a non-optimised texture of the silencer:
http://lassie.student.utwente.nl/vliet/example.jpg

I hope I answered your question. If not, ask again ;)
Also there are various tutorials for ever program on the net, use google!
User avatar
BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

LathanStanley wrote:pretty nifty model.... but the skin makes me nausious....

can someone PLEASE teach you how to UV map it? so that the thing's textures allign over the edges of faces?
lol, this is the "default" uvw mapping, I flattened (does this word exist?) all the polys on the texture, it isn't the definitive texturing and I change the model too often to do a serious uvw mapping...

PS: an admin or someone should read this thread and tell us if the units are ok... I dont want to model, skin, export, etc.. the unit 234 times



sorry for my english...
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

cool.... just was worried bout the skin on it :wink:
Post Reply

Return to “Art & Modelling”